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<blockquote data-quote="Kaodi" data-source="post: 4136123" data-attributes="member: 1231"><p>With the advent of the new edition, I am seeing some definite possibilities in the realm of computer games. I was wondering what others thoughts on this were as well.</p><p></p><p>The new system of at-will, encounter and daily powers should work <em>perfectly</em> for a computer game. At least it seems that way on the surface. With this system, it makes it possible to have more restricted resting conditions, and probably a lot less buffing as well, two things which together could make spellcasters in Neverwinter Nights series both uber-powerful and a pain to play. On the other hand, the 4e system is far less suited to real time combat, perhaps even prohibitively so, which I personally think is great.</p><p></p><p>As much as I would love to see a great Eberron CRPG, it is probably almost a foregone conclusion that the first 4e computer game will be placed in the Forgotten Realms. Though there is perhaps a small chance of a game that uses the core fluff of the " Points of Light " implied setting. In fact, I think it would be interesting at some point to see a game that used a randomly generated setting, or a build it yourself setting a la Final Fantasy Tactics Advance or Legend of Mana. In any case, it would be interesting I guess to see the interpretation of the new Forgotten Realms on screen.</p><p></p><p>Finally, I was thinking that 4e may also be ideally suited to being used for a game along the lines of Fire Emblem, both as a PnP RPG and a TRPG/SRPG. Perhaps you think this is crazy, and I admit that it is mostly a pet obsession of mine, but it seems that the rules for monsters and NPCs would be ideal for making a whole slew of different and interesting kinds of troops that could interact in interesting and unique ways. This is not to say I want a D&D Miniatures computer game, though I would not discard such an idea out of hand. </p><p></p><p>In any case, this is really meant as a starting point for conversation. I would be interested to hear whatever other ideas are floating around. However, let me be very clear about what this is NOT. This thread is not for people who want to rant about how they are turning PnP 4e into a computer game derivative, or how they are turning it into a tactical war game, blah blah blah. This is a thread about adaptations of the RPG rules, which so far seem to me perfectly good for a ROLE-playing game like that which I have been playing for years, to make actual computer and tactical games.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 4136123, member: 1231"] With the advent of the new edition, I am seeing some definite possibilities in the realm of computer games. I was wondering what others thoughts on this were as well. The new system of at-will, encounter and daily powers should work [I]perfectly[/I] for a computer game. At least it seems that way on the surface. With this system, it makes it possible to have more restricted resting conditions, and probably a lot less buffing as well, two things which together could make spellcasters in Neverwinter Nights series both uber-powerful and a pain to play. On the other hand, the 4e system is far less suited to real time combat, perhaps even prohibitively so, which I personally think is great. As much as I would love to see a great Eberron CRPG, it is probably almost a foregone conclusion that the first 4e computer game will be placed in the Forgotten Realms. Though there is perhaps a small chance of a game that uses the core fluff of the " Points of Light " implied setting. In fact, I think it would be interesting at some point to see a game that used a randomly generated setting, or a build it yourself setting a la Final Fantasy Tactics Advance or Legend of Mana. In any case, it would be interesting I guess to see the interpretation of the new Forgotten Realms on screen. Finally, I was thinking that 4e may also be ideally suited to being used for a game along the lines of Fire Emblem, both as a PnP RPG and a TRPG/SRPG. Perhaps you think this is crazy, and I admit that it is mostly a pet obsession of mine, but it seems that the rules for monsters and NPCs would be ideal for making a whole slew of different and interesting kinds of troops that could interact in interesting and unique ways. This is not to say I want a D&D Miniatures computer game, though I would not discard such an idea out of hand. In any case, this is really meant as a starting point for conversation. I would be interested to hear whatever other ideas are floating around. However, let me be very clear about what this is NOT. This thread is not for people who want to rant about how they are turning PnP 4e into a computer game derivative, or how they are turning it into a tactical war game, blah blah blah. This is a thread about adaptations of the RPG rules, which so far seem to me perfectly good for a ROLE-playing game like that which I have been playing for years, to make actual computer and tactical games. [/QUOTE]
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