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<blockquote data-quote="interwyrm" data-source="post: 4136914" data-attributes="member: 31913"><p>Clarifications:</p><p>Baldur's Gate and Baldur's Gate II were 2e. </p><p>Icewind Dale II was 3e, and decent. </p><p></p><p>Opinions:</p><p>Planescape: Torment is the best crpg of all time. (Followed closely by fallout/fallout 2, and then Baldur's Gate II.)</p><p></p><p>NWN2 was a disappointment. The story was much better than NWN1, but the amount of creatures available for module building was a huge disappointment.</p><p></p><p>I really think they need to go back to the Baldur's Gate/Icewind Dale style and add in a campaign creator. Companies these days spend too much time on flashy graphics when a D&D video game is really most fun because of the story and RP elements. </p><p></p><p>I'd also REALLY like to see a game like SSI's Stronghold again. It's old enough that abandonware sites have it (not linking - you can probably find a place to buy it). In that game you basically build a fantasy city and your stronghold produces units over time depending on your class. They gain xp up to a certain level just for sitting around (the level goes up when you build training facilities), and they get xp for fighting monsters - which have their own strongholds.</p><p></p><p>That game could be redone really well nowadays. </p><p></p><p>As far as movement abilities are concerned, I think those are what the biggest compromises would need to be. As long as everything can be changed to push/pull, it should be fine.</p><p></p><p>As far as Z-axis movement goes, I hope it gets left out in any game. It's too complicated to build restrictive terrain when flight enters the game.</p></blockquote><p></p>
[QUOTE="interwyrm, post: 4136914, member: 31913"] Clarifications: Baldur's Gate and Baldur's Gate II were 2e. Icewind Dale II was 3e, and decent. Opinions: Planescape: Torment is the best crpg of all time. (Followed closely by fallout/fallout 2, and then Baldur's Gate II.) NWN2 was a disappointment. The story was much better than NWN1, but the amount of creatures available for module building was a huge disappointment. I really think they need to go back to the Baldur's Gate/Icewind Dale style and add in a campaign creator. Companies these days spend too much time on flashy graphics when a D&D video game is really most fun because of the story and RP elements. I'd also REALLY like to see a game like SSI's Stronghold again. It's old enough that abandonware sites have it (not linking - you can probably find a place to buy it). In that game you basically build a fantasy city and your stronghold produces units over time depending on your class. They gain xp up to a certain level just for sitting around (the level goes up when you build training facilities), and they get xp for fighting monsters - which have their own strongholds. That game could be redone really well nowadays. As far as movement abilities are concerned, I think those are what the biggest compromises would need to be. As long as everything can be changed to push/pull, it should be fine. As far as Z-axis movement goes, I hope it gets left out in any game. It's too complicated to build restrictive terrain when flight enters the game. [/QUOTE]
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