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<blockquote data-quote="Surgoshan" data-source="post: 4137007" data-attributes="member: 61205"><p>I'd like to see a step back in D&D computer games. I think the desire for pretty graphics and such have impaired the story. NWN2 barely runs on my computer and, let's face it, the story's not that great (and it's still buggy as hell). I wouldn't mind if the graphics didn't push the envelope of next-gen technology, but looked merely a step up from current technology. Of course, this would have to be accompanied by a Torment style level of storytelling and player choice having a real effect.</p><p></p><p>As the various styles of actions; I think that could be accomplished by having an action queue only for standard actions, making minor actions automatic (even if they vary by race/class), and making moving separate as well.</p><p></p><p>And as for abilities that require/tie-in to movement, you could provide the player with the option of choosing movement as part of selecting the ability (yay autopause) and then the player choose if/where to move with the computer being aware of the limit of how far he can do so. I'm picturing the PC having an ability selected and the mouse moving over the terrain and a line connecting it with the PC to show the path the PC would have to take.</p></blockquote><p></p>
[QUOTE="Surgoshan, post: 4137007, member: 61205"] I'd like to see a step back in D&D computer games. I think the desire for pretty graphics and such have impaired the story. NWN2 barely runs on my computer and, let's face it, the story's not that great (and it's still buggy as hell). I wouldn't mind if the graphics didn't push the envelope of next-gen technology, but looked merely a step up from current technology. Of course, this would have to be accompanied by a Torment style level of storytelling and player choice having a real effect. As the various styles of actions; I think that could be accomplished by having an action queue only for standard actions, making minor actions automatic (even if they vary by race/class), and making moving separate as well. And as for abilities that require/tie-in to movement, you could provide the player with the option of choosing movement as part of selecting the ability (yay autopause) and then the player choose if/where to move with the computer being aware of the limit of how far he can do so. I'm picturing the PC having an ability selected and the mouse moving over the terrain and a line connecting it with the PC to show the path the PC would have to take. [/QUOTE]
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