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<blockquote data-quote="thedungeondelver" data-source="post: 3734370" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">No such thing. "To-hit Armor class '0'" isn't a table. It is, in <strong>AD&D</strong> a notation for monsters in the <strong>APPENDIX E:ALPHABETICAL RECAPITULATION OF MONSTERS (With experience point values) </strong> of the <strong>DUNGEON MASTER'S GUIDE</strong>. "THAC0" was never a part of the <strong>AD&D</strong> ruleset beyond this.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Attack matrices - these are the easiest thing in the world to use. Honestly, the complaining about this sails completely over my head. Level. Opponent armor class. Target number. Once you see it, it isn't like you have to keep going back to it over and over again. The character isn't (barring the unlikely situation of a level drain) going to suddenly need to shift columns.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">A single row of numbers on the character sheet. You know, just like "fort" and "willpower" and "dex" saves. The only time I ever bother looking at the table is to tell the character when they level what the change is. And that's out of combat.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"><strong>UNEARTHED ARCANA</strong> greatly simplified these; I'll give you that they're convoluted but no less so than the time it takes to (ugh, I hate this ridiculous terminology) "stack buffs" in 3rd.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Wait - having the ability to find out if something gets destroyed is a rules problem?</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Yes, they're very handy for determining who wins an initiative tie. Is there any such beast in 3e?</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">No, because that last batch of rules isn't problematic in the least. The issue here seems to be that you don't like to look at a chart instead of using a formula.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3734370, member: 34865"] [font=century gothic] No such thing. "To-hit Armor class '0'" isn't a table. It is, in [b]AD&D[/b] a notation for monsters in the [b]APPENDIX E:ALPHABETICAL RECAPITULATION OF MONSTERS (With experience point values) [/B] of the [b]DUNGEON MASTER'S GUIDE[/B]. "THAC0" was never a part of the [b]AD&D[/B] ruleset beyond this. Attack matrices - these are the easiest thing in the world to use. Honestly, the complaining about this sails completely over my head. Level. Opponent armor class. Target number. Once you see it, it isn't like you have to keep going back to it over and over again. The character isn't (barring the unlikely situation of a level drain) going to suddenly need to shift columns. A single row of numbers on the character sheet. You know, just like "fort" and "willpower" and "dex" saves. The only time I ever bother looking at the table is to tell the character when they level what the change is. And that's out of combat. [b]UNEARTHED ARCANA[/B] greatly simplified these; I'll give you that they're convoluted but no less so than the time it takes to (ugh, I hate this ridiculous terminology) "stack buffs" in 3rd. Wait - having the ability to find out if something gets destroyed is a rules problem? Yes, they're very handy for determining who wins an initiative tie. Is there any such beast in 3e? No, because that last batch of rules isn't problematic in the least. The issue here seems to be that you don't like to look at a chart instead of using a formula. [/font] [/QUOTE]
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