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4E and its effect on 1E/OD&D
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<blockquote data-quote="Desdichado" data-source="post: 3734723" data-attributes="member: 2205"><p>But that presupposes that simplicity is your only, or at least your primary, goal. I said this in some other thread (maybe not even here at ENW, can't remember) but the "old school" simplicity model as in the RC, OSRIC, C&C, etc. is simplicity because of lack of options. It looks to me like 4e is <em>attempting</em> to get simplicity via elegant design without taking away options. (Whether or not they're successful at that remains to be seen, but I think that's what they're saying that they're trying to do---remove the clunky, frustrating elements that slow the game down but still give players options.) I think by and large, D&D players prefer options, to obsessing about simplicity doesn't necessarily lead you down the B/X or C&C, etc. path unless you care about simplicity and nothing else.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3734723, member: 2205"] But that presupposes that simplicity is your only, or at least your primary, goal. I said this in some other thread (maybe not even here at ENW, can't remember) but the "old school" simplicity model as in the RC, OSRIC, C&C, etc. is simplicity because of lack of options. It looks to me like 4e is [i]attempting[/i] to get simplicity via elegant design without taking away options. (Whether or not they're successful at that remains to be seen, but I think that's what they're saying that they're trying to do---remove the clunky, frustrating elements that slow the game down but still give players options.) I think by and large, D&D players prefer options, to obsessing about simplicity doesn't necessarily lead you down the B/X or C&C, etc. path unless you care about simplicity and nothing else. [/QUOTE]
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