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<blockquote data-quote="Valiant" data-source="post: 3741395" data-attributes="member: 54792"><p>A board game (or RPG) is nothing like a car (a mostly technology and style driven product). Games like Chess, backgamon, checkers, heck even Monopoly, Life, Clue, Risk etc. work better then alot of "modern" games which (despite looking pretty) are often difficult to learn, clunky in play and loose there novelty quickly. So yeah, some of the original FRPGs (like OD&D and AD&D) work better (for certain things) then later versions (such as 3E). These systems are actually both very good at delivering there own unique feels, and I've often thought they shouldn't really be compared (more apples to oranges rather then apples to apples). For those who like customization and building PCs as well as heavy war gaming combat 3.5 is probably the way to go. For those who like fixed archetypes and a stronger DM role (where ot hit tables are used and the DM chooses how a PC saves etc.), quicker battle resolutions (esp. large battles) and less record keeping for the player (no feats or skills), 1E may be the way to go. </p><p></p><p>4E's use of the AD&D PH cover for its initial advertisement does suggest a wish to establish its roots, and perhaps reach out to those who might be looking at OSRIC and C&C.</p></blockquote><p></p>
[QUOTE="Valiant, post: 3741395, member: 54792"] A board game (or RPG) is nothing like a car (a mostly technology and style driven product). Games like Chess, backgamon, checkers, heck even Monopoly, Life, Clue, Risk etc. work better then alot of "modern" games which (despite looking pretty) are often difficult to learn, clunky in play and loose there novelty quickly. So yeah, some of the original FRPGs (like OD&D and AD&D) work better (for certain things) then later versions (such as 3E). These systems are actually both very good at delivering there own unique feels, and I've often thought they shouldn't really be compared (more apples to oranges rather then apples to apples). For those who like customization and building PCs as well as heavy war gaming combat 3.5 is probably the way to go. For those who like fixed archetypes and a stronger DM role (where ot hit tables are used and the DM chooses how a PC saves etc.), quicker battle resolutions (esp. large battles) and less record keeping for the player (no feats or skills), 1E may be the way to go. 4E's use of the AD&D PH cover for its initial advertisement does suggest a wish to establish its roots, and perhaps reach out to those who might be looking at OSRIC and C&C. [/QUOTE]
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