On a lark I recently picked up a Goodman module for 4E, mostly because I liked the look of it and thought I could mine it for ideas ("Sea Drake", which is an Isle of Dread - inspired adventure, though more narrow in focus than the Moldvay original).
What struck me as weird is that you're supposed to go up to Level 3 during the course of the module. Keep on the Shadowfell assumes the same thing. This is something I really don't get... 4E made a big deal of saying that 1st level characters are now "interesting" (but they always were) and "survivable" (which is new, I grant!). Except that they don't let you play 1st level characters for very long.
Why the extreme compression of level advancement? If I did try out 4E, I surely wouldn't want to race through levels at such a breakneck pace. In particular, that would mean that you only need 3 adventure modules per tier. Why would I only want to play 3 modules in the whole heroic tier?
Korgoth = totally confused.
What struck me as weird is that you're supposed to go up to Level 3 during the course of the module. Keep on the Shadowfell assumes the same thing. This is something I really don't get... 4E made a big deal of saying that 1st level characters are now "interesting" (but they always were) and "survivable" (which is new, I grant!). Except that they don't let you play 1st level characters for very long.

Why the extreme compression of level advancement? If I did try out 4E, I surely wouldn't want to race through levels at such a breakneck pace. In particular, that would mean that you only need 3 adventure modules per tier. Why would I only want to play 3 modules in the whole heroic tier?
Korgoth = totally confused.
