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4E and Level Advancement
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<blockquote data-quote="howandwhy99" data-source="post: 4537492" data-attributes="member: 3192"><p>Korgoth, </p><p>my best understanding is players under 20 are going to be coming from a culture flush with computer games. They understand leveling as occurring quickly, sometimes within minutes, when playing a computer RPG. (which is role-playing, don't let anyone tell you otherwise). </p><p></p><p>Most of those games go at least to level 50. So 30 by comparison isn't too bad at all. And taking a session or two to level is just normal from their POV. It isn't like this is a wrong way to play or that adjusting XP rewards isn't the easiest house rule in the world. However, it is an impediment to modding new modules to older games as this extraordinary rate of advancement is the assumed default. </p><p></p><p>It might have something to do with MMO players wanting their characters to be beyond the reach of new player's characters after they've put some time in. I don't know. But it does seem more popular to reward play with abrupt increases in power vs. allowing all MMO characters the ability to adventure together (which is what D&D used to do and is probably still possible within each tier for 4E).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4537492, member: 3192"] Korgoth, my best understanding is players under 20 are going to be coming from a culture flush with computer games. They understand leveling as occurring quickly, sometimes within minutes, when playing a computer RPG. (which is role-playing, don't let anyone tell you otherwise). Most of those games go at least to level 50. So 30 by comparison isn't too bad at all. And taking a session or two to level is just normal from their POV. It isn't like this is a wrong way to play or that adjusting XP rewards isn't the easiest house rule in the world. However, it is an impediment to modding new modules to older games as this extraordinary rate of advancement is the assumed default. It might have something to do with MMO players wanting their characters to be beyond the reach of new player's characters after they've put some time in. I don't know. But it does seem more popular to reward play with abrupt increases in power vs. allowing all MMO characters the ability to adventure together (which is what D&D used to do and is probably still possible within each tier for 4E). [/QUOTE]
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