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4E and Level Advancement
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<blockquote data-quote="Lokathor" data-source="post: 4540518" data-attributes="member: 69087"><p>If 2 levels in 1 adventure seems fast for you, our group's pace would make your eyes fall out.</p><p></p><p>Since 4e came out we've run 2 major games that are still going, the slower of which is already up to 8th level, the faster paced one is up to 15th level. Other games that didn't get so far collapsed under the weight of trying to get everyone to show up at once. Since then we've learned, and now we just assign a level for the group. If you show up and your character is behind level, we wait 5 minutes as you add a level to catch up.</p><p></p><p>The slow game is almost unbearably hard more than half the time, which causes more EXP. DM runs it fairly by the book though (no freebies that is). Our group managed to talk him down on the difficulty recently though. We'd rather not be constantly teetering on the brink of a TPK.</p><p></p><p>The fast paced game is run by a Monty-haul DM who loves numbers that get big. He hands out a level every other session or so (almost regardless of encounters completed), throws big brutes and soldiers with powerful melee attacks at us, and gives out ad-hoc bonuses regularly. This game is fun too, but in a very different way. You don't feel like you've "earned" every ounce of advancement, but instead you get stories and character history that you actually do want to remember. "Rule of Cool" dominates, and there's great stuff to tell the people who missed a week each time they return.</p><p></p><p>Personally I think that something a little faster than the slow game would be optimum. A play night for us usually has 2 significant battles and possibly a more minor battle. Leveling up at the end of every other week. Once you're into Paragon tier, I'd slow down the leveling rate. In heroic however, your character doesn't have as many abilities, so you want to grow to a kind of "full potential" quickly. In paragon, you no longer get new attack power slots, you just swap powers (ignoring Paragon Path for the momnet). This assumption is backed up so far by my play experience in the fast game. Getting to 13, 14, and 15 just weren't as exciting as getting to 6th, 7th, or 8th. Getting to 11th is real cool, because all the paragon stuff happens, and 12th is still mostly cool because you get another paragon feat and your path utility, but after that the levels just aren't as important as they once were.</p></blockquote><p></p>
[QUOTE="Lokathor, post: 4540518, member: 69087"] If 2 levels in 1 adventure seems fast for you, our group's pace would make your eyes fall out. Since 4e came out we've run 2 major games that are still going, the slower of which is already up to 8th level, the faster paced one is up to 15th level. Other games that didn't get so far collapsed under the weight of trying to get everyone to show up at once. Since then we've learned, and now we just assign a level for the group. If you show up and your character is behind level, we wait 5 minutes as you add a level to catch up. The slow game is almost unbearably hard more than half the time, which causes more EXP. DM runs it fairly by the book though (no freebies that is). Our group managed to talk him down on the difficulty recently though. We'd rather not be constantly teetering on the brink of a TPK. The fast paced game is run by a Monty-haul DM who loves numbers that get big. He hands out a level every other session or so (almost regardless of encounters completed), throws big brutes and soldiers with powerful melee attacks at us, and gives out ad-hoc bonuses regularly. This game is fun too, but in a very different way. You don't feel like you've "earned" every ounce of advancement, but instead you get stories and character history that you actually do want to remember. "Rule of Cool" dominates, and there's great stuff to tell the people who missed a week each time they return. Personally I think that something a little faster than the slow game would be optimum. A play night for us usually has 2 significant battles and possibly a more minor battle. Leveling up at the end of every other week. Once you're into Paragon tier, I'd slow down the leveling rate. In heroic however, your character doesn't have as many abilities, so you want to grow to a kind of "full potential" quickly. In paragon, you no longer get new attack power slots, you just swap powers (ignoring Paragon Path for the momnet). This assumption is backed up so far by my play experience in the fast game. Getting to 13, 14, and 15 just weren't as exciting as getting to 6th, 7th, or 8th. Getting to 11th is real cool, because all the paragon stuff happens, and 12th is still mostly cool because you get another paragon feat and your path utility, but after that the levels just aren't as important as they once were. [/QUOTE]
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