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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and My Game: Some thoughts
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<blockquote data-quote="Iron Sky" data-source="post: 4161729" data-attributes="member: 60965"><p>I would suggest not converting any of them.</p><p></p><p>WotC members have explicitly stated that it will be far better to start a new campaign than try to convert your characters. They have also suggested it's possible to recreate a "similar" character to what you have, thematically, but duplicating the crunch will be difficult.</p><p></p><p>The biggest point for me against converting is jumping into what is essentially a new roleplaying system at a high level. Not only do you lose that initial magic of playing brand-spanking-new players, but you have somewhat increased complexity.</p><p></p><p>Someone playing a 10th fighter or rogue used to two or three viable options to use in combat wouldn't be making a 1st level character with 5 or 6, but a 10th level fighter with probably 20 due to powers, feats, class abilities, and magic items...</p><p></p><p>Then, if they do get used to it, starting out new 1st level characters might seem blah since their first intro to the system was with powerful characters.</p><p></p><p>Same reason it would have been nice if we had started playing Exalted as Dragon Blooded rather than Solars and Abyssals, so making a game with Dragon Blooded wouldn't have felt like such a nerf (if you haven't played Exalted, ignore this chunk).</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4161729, member: 60965"] I would suggest not converting any of them. WotC members have explicitly stated that it will be far better to start a new campaign than try to convert your characters. They have also suggested it's possible to recreate a "similar" character to what you have, thematically, but duplicating the crunch will be difficult. The biggest point for me against converting is jumping into what is essentially a new roleplaying system at a high level. Not only do you lose that initial magic of playing brand-spanking-new players, but you have somewhat increased complexity. Someone playing a 10th fighter or rogue used to two or three viable options to use in combat wouldn't be making a 1st level character with 5 or 6, but a 10th level fighter with probably 20 due to powers, feats, class abilities, and magic items... Then, if they do get used to it, starting out new 1st level characters might seem blah since their first intro to the system was with powerful characters. Same reason it would have been nice if we had started playing Exalted as Dragon Blooded rather than Solars and Abyssals, so making a game with Dragon Blooded wouldn't have felt like such a nerf (if you haven't played Exalted, ignore this chunk). [/QUOTE]
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4e and My Game: Some thoughts
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