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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and My Setting: Can You Convince Me To Convert?
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<blockquote data-quote="Generico" data-source="post: 4030215" data-attributes="member: 59693"><p>I disagree. </p><p></p><p>Yes, the monster stat blocks that they've shown us don't have all kinds of non-combat relevant detail. However, that's not because the game is non-simulationist. That's because stat mechanics only matter in combat. Outside of combat, you can make the monsters do whatever you think makes sense for them. In fact, from what I've read in the monster related articles and in the preview books, it seems like monsters will have more non-combat related fluff than they did in 3.5. The difference is that this fluff comes in narrative form instead of stat-block form.</p><p></p><p></p><p>Actually, there's far more design space per class in 4e than there is in 3.5. Classes get way more feats, and all of them have access to various powers. In many cases, it's better to just add a new set of power options to a class rather than make a whole new class. Also, it's not like those 4 roles didn't exist in 3.5. They've existed in all the iterations of D&D - 4e is just the first one to give them names and explicitly declare that each class fits a role. There's no reason to think you can't mix and match roles in 4e just as easily as you could in 3.5.</p></blockquote><p></p>
[QUOTE="Generico, post: 4030215, member: 59693"] I disagree. Yes, the monster stat blocks that they've shown us don't have all kinds of non-combat relevant detail. However, that's not because the game is non-simulationist. That's because stat mechanics only matter in combat. Outside of combat, you can make the monsters do whatever you think makes sense for them. In fact, from what I've read in the monster related articles and in the preview books, it seems like monsters will have more non-combat related fluff than they did in 3.5. The difference is that this fluff comes in narrative form instead of stat-block form. Actually, there's far more design space per class in 4e than there is in 3.5. Classes get way more feats, and all of them have access to various powers. In many cases, it's better to just add a new set of power options to a class rather than make a whole new class. Also, it's not like those 4 roles didn't exist in 3.5. They've existed in all the iterations of D&D - 4e is just the first one to give them names and explicitly declare that each class fits a role. There's no reason to think you can't mix and match roles in 4e just as easily as you could in 3.5. [/QUOTE]
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