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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and My Setting: Can You Convince Me To Convert?
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<blockquote data-quote="marune" data-source="post: 4030243" data-attributes="member: 18243"><p>Joke aside, not having mechanical support for out-of-combat situation with NPCs don't directly says if the game support or not a simulationist gameplay.</p><p></p><p>For example, <em>Burning Wheel</em>, a mainly narrativist game, have more detailed skills that any version of D&D.</p><p></p><p>However, the design of 4E clearly says that the most important thing in the D&D game is combat, which IMHO was always true for D&D. Many others features of the design also say that D&D is mainly a gamist RPG not a simulationist one (as it was also the case for past editions IMHO).</p><p></p><p>Saying that D&D is mainly a combat-centered gamist RPG doesn't mean that world building must be rejected completely.</p><p></p><p>To make those numerous combat interesting in such a RPG, of course we need to have a rich detailed setting/theme/genre around.</p><p></p><p>We just need to remember that this "imagined world" must not come into the way of well-designed challenges. For example, it's okay to choose monsters for an encounter based on the terrain/climate, but only after having restricted the search to the appropriate CR / level.</p></blockquote><p></p>
[QUOTE="marune, post: 4030243, member: 18243"] Joke aside, not having mechanical support for out-of-combat situation with NPCs don't directly says if the game support or not a simulationist gameplay. For example, [I]Burning Wheel[/I], a mainly narrativist game, have more detailed skills that any version of D&D. However, the design of 4E clearly says that the most important thing in the D&D game is combat, which IMHO was always true for D&D. Many others features of the design also say that D&D is mainly a gamist RPG not a simulationist one (as it was also the case for past editions IMHO). Saying that D&D is mainly a combat-centered gamist RPG doesn't mean that world building must be rejected completely. To make those numerous combat interesting in such a RPG, of course we need to have a rich detailed setting/theme/genre around. We just need to remember that this "imagined world" must not come into the way of well-designed challenges. For example, it's okay to choose monsters for an encounter based on the terrain/climate, but only after having restricted the search to the appropriate CR / level. [/QUOTE]
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