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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and My Setting: Can You Convince Me To Convert?
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<blockquote data-quote="pukunui" data-source="post: 4030602" data-attributes="member: 54629"><p> <ul> <li data-xf-list-type="ul">See here: <a href="http://www.wizards.com/dnd/files/dnd_flashmovies/cp_social.html" target="_blank">http://www.wizards.com/dnd/files/dnd_flashmovies/cp_social.html</a><br /> <br /> To sum up, social encounters are going to have actual mechanics - but they won't be giving us any details until the game actually releases because the mechanics are still in development and are "contentious". Furthermore, they have stated that even fighters and other combat-oriented creatures/classes will have non-combat abilities. This fits with their fundamental design tenet that everyone should always have something interesting to do.<br /> <br /> As others have pointed out, gnomes will be in the first <em>Monster Manual</em>. They will be fleshed out enough that you will be able to use them as a PC race. Same goes for goblins and the like, I believe. They probably just won't have as many racial feats or as much background fluff as the races in the PHB. A proper PC gnome will probably appear in the PHB2.<br /> <br /> I actually view the clarification of roles in the opposite way. I think it frees you up to be <em>more</em> creative because it gives you more structure. As others have pointed out, the roles have always been there. And Wizards has already said multiple times that some classes will have "bleed" across roles (like the paladin will probably be a mix of defender and leader).<br /> <br /> I don't have a problem with this. There's probably going to be fluff to explain it. Low-level character simply won't have the "personal power" to activate a ring or something.<br /> </li> </ul><p>They are abilities that you either can't use against a certain foe more than once because the element of surprise is lost after the first time or else they are things that involve a certain amount of "personal power" so that you have to "catch your breath" before you can do it again.</p><p></p><p>I've given it my best shot but as others have said, the only person who can really convince you is you, and you shouldn't really even try until you have the actual rules in front of you.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4030602, member: 54629"] [list]See here: [url]http://www.wizards.com/dnd/files/dnd_flashmovies/cp_social.html[/url] To sum up, social encounters are going to have actual mechanics - but they won't be giving us any details until the game actually releases because the mechanics are still in development and are "contentious". Furthermore, they have stated that even fighters and other combat-oriented creatures/classes will have non-combat abilities. This fits with their fundamental design tenet that everyone should always have something interesting to do. As others have pointed out, gnomes will be in the first [i]Monster Manual[/i]. They will be fleshed out enough that you will be able to use them as a PC race. Same goes for goblins and the like, I believe. They probably just won't have as many racial feats or as much background fluff as the races in the PHB. A proper PC gnome will probably appear in the PHB2. I actually view the clarification of roles in the opposite way. I think it frees you up to be [i]more[/i] creative because it gives you more structure. As others have pointed out, the roles have always been there. And Wizards has already said multiple times that some classes will have "bleed" across roles (like the paladin will probably be a mix of defender and leader). I don't have a problem with this. There's probably going to be fluff to explain it. Low-level character simply won't have the "personal power" to activate a ring or something. [/list]They are abilities that you either can't use against a certain foe more than once because the element of surprise is lost after the first time or else they are things that involve a certain amount of "personal power" so that you have to "catch your breath" before you can do it again. I've given it my best shot but as others have said, the only person who can really convince you is you, and you shouldn't really even try until you have the actual rules in front of you. [/QUOTE]
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