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4E and "Old School Gaming" (and why they aren't mutually exclusive"
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<blockquote data-quote="Betote" data-source="post: 4535257" data-attributes="member: 52055"><p>Why am I not surprised? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>What I meant is that 4e focuses too much on damage as almost the only way to "punish" players, and the only way to end a combat is to drop all your enemies to 0 hp, blow by blow.</p><p></p><p>Surely, SoD sucks when it comes unannounced, and the pre-4e Sleep spell is almost a "win 1 encounter for free", but there has to be some sort of middle ground between that and the "from 40 to 0 in 1d8-steps" approach of 4e.</p><p></p><p>And, by the way, monsters are *too* durable in 4e. Half of the combat is actual combat, and the other half is a "are we there now, daddy?"</p><p></p><p></p><p></p><p>Problem is, if 4e is your first D&D game, you pretty much have no clues on how to do it apart from "everything has to be balanced or Something Horrible will happen and you'll stop having fun". If you grew up reading Gygax articles, you already have all the baggage needed to bring "old school" to any game (Heck, I've even run Gygaxian Risus), but if you're just stretching your DM wings and don't know any other advice than the 4e DMG's, it seems like your only option is to purchase correctly balanced monster groups and locating treasure parcels of the right level.</p></blockquote><p></p>
[QUOTE="Betote, post: 4535257, member: 52055"] Why am I not surprised? ;) What I meant is that 4e focuses too much on damage as almost the only way to "punish" players, and the only way to end a combat is to drop all your enemies to 0 hp, blow by blow. Surely, SoD sucks when it comes unannounced, and the pre-4e Sleep spell is almost a "win 1 encounter for free", but there has to be some sort of middle ground between that and the "from 40 to 0 in 1d8-steps" approach of 4e. And, by the way, monsters are *too* durable in 4e. Half of the combat is actual combat, and the other half is a "are we there now, daddy?" Problem is, if 4e is your first D&D game, you pretty much have no clues on how to do it apart from "everything has to be balanced or Something Horrible will happen and you'll stop having fun". If you grew up reading Gygax articles, you already have all the baggage needed to bring "old school" to any game (Heck, I've even run Gygaxian Risus), but if you're just stretching your DM wings and don't know any other advice than the 4e DMG's, it seems like your only option is to purchase correctly balanced monster groups and locating treasure parcels of the right level. [/QUOTE]
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