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4E and "Old School Gaming" (and why they aren't mutually exclusive"
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<blockquote data-quote="MerricB" data-source="post: 4535293" data-attributes="member: 3586"><p>I'm really, really, really trying to see what's bad with that. Now, the 4e DMG doesn't say "every encounter should be average difficulty" and, indeed, has some quite difficult encounter set-ups (hard encounters are <em>hard</em> in 4e), but for a beginning DM, surely you want a game that is enjoyable for those involved?</p><p></p><p>What did Gary say in the AD&D DMG? Oh, yes:</p><p></p><p>"AD&D means to set right both extremes. Neither the giveaway game nor the certain death campaign will be lauded here. In point of fact, DMs who attempt to run such affairs will be drumming themselves out of the ranks of AD&D entirely. ADVANCED DUNGEONS & DRAGONS aims at providing not only the best possible adventure game but also the best possible refereeing of such campaigns." (DMG page 92).</p><p></p><p>Both 3e and 4e have come closer to that in terms of providing a framework that gives a range of encounters from easy to extremely difficult, and treasure to match, which aids the beginning DM enormously.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4535293, member: 3586"] I'm really, really, really trying to see what's bad with that. Now, the 4e DMG doesn't say "every encounter should be average difficulty" and, indeed, has some quite difficult encounter set-ups (hard encounters are [i]hard[/i] in 4e), but for a beginning DM, surely you want a game that is enjoyable for those involved? What did Gary say in the AD&D DMG? Oh, yes: "AD&D means to set right both extremes. Neither the giveaway game nor the certain death campaign will be lauded here. In point of fact, DMs who attempt to run such affairs will be drumming themselves out of the ranks of AD&D entirely. ADVANCED DUNGEONS & DRAGONS aims at providing not only the best possible adventure game but also the best possible refereeing of such campaigns." (DMG page 92). Both 3e and 4e have come closer to that in terms of providing a framework that gives a range of encounters from easy to extremely difficult, and treasure to match, which aids the beginning DM enormously. Cheers! [/QUOTE]
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