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General Tabletop Discussion
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4E and "Old School Gaming" (and why they aren't mutually exclusive"
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4535758" data-attributes="member: 710"><p>Videogames, or having less/little time to play? </p><p>I really don't want to drive to the game and sit through the session being mostly passive for several hours. </p><p>I suppose if I played D&d multiple times a week over several hours each day, I might found the 3E or 4E participation/instant gratification focus too stressful, because I have to contribute all the time and don't have any rest. But that's not the kind of time I have for playing. </p><p></p><p></p><p>And this alone is already a problem. You don't really know how to challenge the players without taking a deep look at their actual statistics. You don't know beforehand if your campaign will be more combat focused or non-combat focused. You don't know if you'll use a lot of wilderness travel or if it will be more space combat. You can't look at the point buy value and say "oh, sure, this is the kind of opposition and challenges the party can face". You don't even have classes that can tell you what the character might be reasonably able to do. If you want an entertaining campaign that fits the characters (providing them "fair" challenges - from easy to hard ones), you need to look at the details. And that is a problem for preparing your campaign or adventures. </p><p>It is probably not unsurmountable, but it's still not a trivial task.</p><p></p><p></p><p>If this tactical grid is where most of the time is spent, balancing this element is crucial. if it's not where most of the time is spent, it's balance or imbalance doesn't hurt. </p><p></p><p>You can't balance combat vs non-combat, unless you can predict how much of each you will have in a typical campaign. </p><p></p><p>How do you balance non-combat aspects? Do you know how much people will spend on social encounters, wilderness travel, dungeon exploration or mystery solving? </p><p></p><p>Argh, getting off topic again...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4535758, member: 710"] Videogames, or having less/little time to play? I really don't want to drive to the game and sit through the session being mostly passive for several hours. I suppose if I played D&d multiple times a week over several hours each day, I might found the 3E or 4E participation/instant gratification focus too stressful, because I have to contribute all the time and don't have any rest. But that's not the kind of time I have for playing. And this alone is already a problem. You don't really know how to challenge the players without taking a deep look at their actual statistics. You don't know beforehand if your campaign will be more combat focused or non-combat focused. You don't know if you'll use a lot of wilderness travel or if it will be more space combat. You can't look at the point buy value and say "oh, sure, this is the kind of opposition and challenges the party can face". You don't even have classes that can tell you what the character might be reasonably able to do. If you want an entertaining campaign that fits the characters (providing them "fair" challenges - from easy to hard ones), you need to look at the details. And that is a problem for preparing your campaign or adventures. It is probably not unsurmountable, but it's still not a trivial task. If this tactical grid is where most of the time is spent, balancing this element is crucial. if it's not where most of the time is spent, it's balance or imbalance doesn't hurt. You can't balance combat vs non-combat, unless you can predict how much of each you will have in a typical campaign. How do you balance non-combat aspects? Do you know how much people will spend on social encounters, wilderness travel, dungeon exploration or mystery solving? Argh, getting off topic again... [/QUOTE]
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