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General Tabletop Discussion
*TTRPGs General
4E and "Old School Gaming" (and why they aren't mutually exclusive"
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4535862" data-attributes="member: 710"><p>I wasn't talking about combat specifically. </p><p>Look at a skill challenge - it provides me a way to think about how my character can contribute to any situation. Of course, real old school gaming would probably not want the skill part of this and just have my thinking about the situation and how to solve it. </p><p> </p><p></p><p>Why are you assuming that just because classes are balanced by combat that you can only play combat? Every class in 4E has non-combat abilities (skills), and I suppose every player is able of coming up with ideas to solve problems or make decision on their course of action. If you generally trust the DM to handle balance, why do you lose this trust if the game provides the combat balance? Is it just because you want to use your combat powers whenever it's your turn to make a decision?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4535862, member: 710"] I wasn't talking about combat specifically. Look at a skill challenge - it provides me a way to think about how my character can contribute to any situation. Of course, real old school gaming would probably not want the skill part of this and just have my thinking about the situation and how to solve it. Why are you assuming that just because classes are balanced by combat that you can only play combat? Every class in 4E has non-combat abilities (skills), and I suppose every player is able of coming up with ideas to solve problems or make decision on their course of action. If you generally trust the DM to handle balance, why do you lose this trust if the game provides the combat balance? Is it just because you want to use your combat powers whenever it's your turn to make a decision? [/QUOTE]
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4E and "Old School Gaming" (and why they aren't mutually exclusive"
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