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4E and "Old School Gaming" (and why they aren't mutually exclusive"
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<blockquote data-quote="ExploderWizard" data-source="post: 4536661" data-attributes="member: 66434"><p>I don't ever recall saying that characters that are not optimized for an activity should avoid it. Everyone should participate, and yes every fighter should help. Its not very heroic to sit and watch friends being harmed while cowering because your fighting skills are not on par with eveyone else.</p><p> </p><p> </p><p>Sure picking a lock is a single person activity, but social situations are not. The mistake is thinking that every character without a high enough bonus should shut thier trap while the "mouthpiece" does the work. Game systems designed to reward this type of play only reinforce this enforced "uselessness" that is so common these days. </p><p> </p><p>This is the kind of attitude that comes from MMO's where its the players vs the machine and everyone had better get thier crap in order or they will be booted and replaced. Do we really need this in a tabletop RPG:</p><p> </p><p>Player 1: " I would like to make a suggestion to the Baron"</p><p>Player 2: " Pfft. Whats your diplomacy bonus?"</p><p>Player 1: " Ummm.....1"</p><p>Player 2: " STFU you noob", to DM: " He says nothing"</p><p> </p><p>I want to play a character and react to situations as the character, not simply push a mini around and choose the most tactically astute option. </p><p> </p><p>4E may very well BE the wrong game.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4536661, member: 66434"] I don't ever recall saying that characters that are not optimized for an activity should avoid it. Everyone should participate, and yes every fighter should help. Its not very heroic to sit and watch friends being harmed while cowering because your fighting skills are not on par with eveyone else. Sure picking a lock is a single person activity, but social situations are not. The mistake is thinking that every character without a high enough bonus should shut thier trap while the "mouthpiece" does the work. Game systems designed to reward this type of play only reinforce this enforced "uselessness" that is so common these days. This is the kind of attitude that comes from MMO's where its the players vs the machine and everyone had better get thier crap in order or they will be booted and replaced. Do we really need this in a tabletop RPG: Player 1: " I would like to make a suggestion to the Baron" Player 2: " Pfft. Whats your diplomacy bonus?" Player 1: " Ummm.....1" Player 2: " STFU you noob", to DM: " He says nothing" I want to play a character and react to situations as the character, not simply push a mini around and choose the most tactically astute option. 4E may very well BE the wrong game. [/QUOTE]
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