Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e and PC/NPC balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 5156777" data-attributes="member: 54846"><p>You're a human, I'm a human, we work at the same company. If you're really good at X and I'm really good at Y, shouldn't that mean that I equally could easily be good at X purely because you're a human and we work at the same company? No. You're good at X because you're good at X, not because you're a human at this company. That's your area of expertise. </p><p></p><p>The PC is a dwarf rogue. Dwarf rogues have specific powers they can get. The end. That's just How the System Works. Why is it the Dwarf Rogue who works for the Aurum has more healing surges and can Second Wind, while the Concordant <em>can't</em>? Why does the Dwarf Rogue have an action point while the Concordant doesn't? </p><p></p><p>To put it another way, why can Bards multi-class all they want, while Pcs can only multi-class once? becuase the BARD can do it, so should anyone else, right? Because the Bard is in their group, and their abilities should be able to be similar. Why can a Sorcerer not take a Wizard power, without taking all kinds of feats? The Sorcerer is Arcane, the Wizard is Arcane, why can't they take the same powers? Why do they use different ability scores (Cha and Int)? </p><p></p><p>Well, I'm afraid you're going to have to swallow it. Otherwise you get into the issue where you have to consider the impact of a monster having those powers outside of that encounter. At which point you get into the old argument why a spawning undead hasn't taken over the world?</p><p></p><p>(In case you haven't heard that particular argument, most undead in 3e spawned when it killed someone. Shadows, wraiths, wights, etc. So let's say one shadow kills one person in a city; then there's two. Two shadows kill two people in the town, there's 4. Before an alarm goes off, you'll have hundreds of shadows on your hands, and your average town or city would get wiped out under the sheer numbers. Which leads to the question: how does the world not get wiped out overnight by a tide of shadows?)</p><p></p><p>You're thinking of it in terms of <em>in-game vermisilitude</em>. But its' not. It's a matter of <em>balancing</em>. Simply put, the power is rarely going to be encountered compared to giving it to a player. NPCs break the rules with exceptions because they are under the Dm control and thus extremely limited.</p><p></p><p>A player who got that ability would <em>abuse the holy hell out of it</em>. An at-will minor power that does <em>anything</em> is all ready broken. One that uses the second most powerful status condition (Stun being the most powerful) is just Beyond the Pale. </p><p></p><p>NPCs have the power of the DM, the power of DM Fiat, and can do anything the DM wants. Should PCs be able to do that too? To wave their hand and say "I have that ability"?</p><p></p><p>Let's put it another way. let's say that a player <em>could</em> get the ability to dominate, as a minor action, at will. How fun do you think this would be for the other players? How fun do you think this would be for You? If you don't think it would be awesome, then you see why it CAN'T happen. And if you agree that it would be mechanically broken and not fun, then how could you continue to argue that it <em>should</em> be doable? Which is more important, Verisimilitude, or a fair system?</p><p></p><p>Or you go with Kamikaze, change the rules so the player get the ability, and you see what happens to your game.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5156777, member: 54846"] You're a human, I'm a human, we work at the same company. If you're really good at X and I'm really good at Y, shouldn't that mean that I equally could easily be good at X purely because you're a human and we work at the same company? No. You're good at X because you're good at X, not because you're a human at this company. That's your area of expertise. The PC is a dwarf rogue. Dwarf rogues have specific powers they can get. The end. That's just How the System Works. Why is it the Dwarf Rogue who works for the Aurum has more healing surges and can Second Wind, while the Concordant [I]can't[/I]? Why does the Dwarf Rogue have an action point while the Concordant doesn't? To put it another way, why can Bards multi-class all they want, while Pcs can only multi-class once? becuase the BARD can do it, so should anyone else, right? Because the Bard is in their group, and their abilities should be able to be similar. Why can a Sorcerer not take a Wizard power, without taking all kinds of feats? The Sorcerer is Arcane, the Wizard is Arcane, why can't they take the same powers? Why do they use different ability scores (Cha and Int)? Well, I'm afraid you're going to have to swallow it. Otherwise you get into the issue where you have to consider the impact of a monster having those powers outside of that encounter. At which point you get into the old argument why a spawning undead hasn't taken over the world? (In case you haven't heard that particular argument, most undead in 3e spawned when it killed someone. Shadows, wraiths, wights, etc. So let's say one shadow kills one person in a city; then there's two. Two shadows kill two people in the town, there's 4. Before an alarm goes off, you'll have hundreds of shadows on your hands, and your average town or city would get wiped out under the sheer numbers. Which leads to the question: how does the world not get wiped out overnight by a tide of shadows?) You're thinking of it in terms of [i]in-game vermisilitude[/i]. But its' not. It's a matter of [I]balancing[/I]. Simply put, the power is rarely going to be encountered compared to giving it to a player. NPCs break the rules with exceptions because they are under the Dm control and thus extremely limited. A player who got that ability would [I]abuse the holy hell out of it[/I]. An at-will minor power that does [I]anything[/I] is all ready broken. One that uses the second most powerful status condition (Stun being the most powerful) is just Beyond the Pale. NPCs have the power of the DM, the power of DM Fiat, and can do anything the DM wants. Should PCs be able to do that too? To wave their hand and say "I have that ability"? Let's put it another way. let's say that a player [I]could[/I] get the ability to dominate, as a minor action, at will. How fun do you think this would be for the other players? How fun do you think this would be for You? If you don't think it would be awesome, then you see why it CAN'T happen. And if you agree that it would be mechanically broken and not fun, then how could you continue to argue that it [I]should[/I] be doable? Which is more important, Verisimilitude, or a fair system? Or you go with Kamikaze, change the rules so the player get the ability, and you see what happens to your game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e and PC/NPC balance
Top