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<blockquote data-quote="Doctor Proctor" data-source="post: 5159883" data-attributes="member: 78547"><p>Honestly, that would do almost nothing for this particular ability. On the monster's turn, it dominates the Fighter. On the Fighter's turn the monster makes him attack, then the Fighter saves and ends his turn (saving is done at the end of your turn, after all actions are completed). On the monster's turn, he just dominates the Fighter again. It's no different than a "till the end of the monster's next turn" dominate, and in some ways could even be worse if combined with a penalty to saves. The Concordian had another at-will minor action power that it could use when the dominated target failed it's save, which would actually make them even <em>more</em> dangerous.</p><p></p><p></p><p></p><p>Some of this issue is really a failure on the part of the party. The monster has two melee attacks for his standard actions, which means he should be kinda wading into the fray. If they're letting him stay away from the action and just repeatedly dominating the Fighter, then they weren't doing their jobs at all. Getting someone, <em>anyone</em>, next to the Concordian would've caused him to take OA's if he wanted to keep the Fighter dominated.</p><p></p><p>Secondly, it's not an automatic hit, it's a +10 vs Will attack. Granted, the Will on most Fighters is kinda bad, but where was the party leader? Wasn't there <em>anyone</em> that could've added a bonus to his defense, or lowered the attack bonus of the enemy?</p><p></p><p>So, while yes, this power is rather strong...really, it just exposed a lack of teamwork and tactics on the part of the PC's. You can't just hang an ally out to dry like that, if for no other reason than the fact that you're basically telling your friend at the table "Yeah, just take a seat for the next 20 minutes while we hog all the fun".</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 5159883, member: 78547"] Honestly, that would do almost nothing for this particular ability. On the monster's turn, it dominates the Fighter. On the Fighter's turn the monster makes him attack, then the Fighter saves and ends his turn (saving is done at the end of your turn, after all actions are completed). On the monster's turn, he just dominates the Fighter again. It's no different than a "till the end of the monster's next turn" dominate, and in some ways could even be worse if combined with a penalty to saves. The Concordian had another at-will minor action power that it could use when the dominated target failed it's save, which would actually make them even [I]more[/I] dangerous. Some of this issue is really a failure on the part of the party. The monster has two melee attacks for his standard actions, which means he should be kinda wading into the fray. If they're letting him stay away from the action and just repeatedly dominating the Fighter, then they weren't doing their jobs at all. Getting someone, [I]anyone[/I], next to the Concordian would've caused him to take OA's if he wanted to keep the Fighter dominated. Secondly, it's not an automatic hit, it's a +10 vs Will attack. Granted, the Will on most Fighters is kinda bad, but where was the party leader? Wasn't there [I]anyone[/I] that could've added a bonus to his defense, or lowered the attack bonus of the enemy? So, while yes, this power is rather strong...really, it just exposed a lack of teamwork and tactics on the part of the PC's. You can't just hang an ally out to dry like that, if for no other reason than the fact that you're basically telling your friend at the table "Yeah, just take a seat for the next 20 minutes while we hog all the fun". [/QUOTE]
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