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D&D Older Editions, OSR, & D&D Variants
4e and reality
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<blockquote data-quote="jbear" data-source="post: 5304258" data-attributes="member: 75065"><p>@OP: I think I know what you are talking about, but I'm not sure the two examples given are the most explicit.</p><p></p><p>As Kobold Boots points out, the rule about passing between enemies diagonally is to be applied or not at the DMs discretion. If your going to try and squeeze past my two skilled guards with massive tower shields I might apply the rule. However whatever the case it seems like a good moment for the DM. Player wants to pull of a move squeezing between two foes. The rules say that you can only do that at the DMs discretion. Dm decides the player has to describe how he gets past their defenses, adding some narrative goodness to the game, and if he's convinced the player rolls an easy, medium or difficult Acrobacy check depending on the level of conviction/difficulty of the foes in question due to size or relevant natural features. Give a bonus +2 if the description is really good.</p><p>All pretty standard practice for me, and I don't really consider any of it house ruling.</p><p></p><p>The same goes for the prone enemy. WHy not jump his square? It's totally plausible. You can totally do it within the framework of the rules. Go through the above steps and voila, move on with the game. A poor roll might mean that he jumped too low and the opponent got a swing at his legs with the standard -2 to the attack for being prone. Again, this situation seems pretty simple to resolve within the framework of the rules. I wouldn't consider any of that house ruling, or even near.</p><p></p><p>Personally, as a DM, I want to know what it is the PC wants to do. Then I project that onto the framework of the rules. Using the guiding principal fundamental to 4e of 'Say Yes', I apply that to situations where things aren't quite explicit in the rules but are plausible within the game and find a way for the PCs to be able to achieve what they want to do. I don't need to make a 'house rule' every thime this happens, all I need to do is use my knowledge of how to resolve situations within the framework of the rules, and make a 'ruling'.</p><p></p><p>That's how I see it at least. That's why i love 4e. I can 'see' how it works and can resolve any situation. I haven't picked up a book in over a year to make a ruling.</p></blockquote><p></p>
[QUOTE="jbear, post: 5304258, member: 75065"] @OP: I think I know what you are talking about, but I'm not sure the two examples given are the most explicit. As Kobold Boots points out, the rule about passing between enemies diagonally is to be applied or not at the DMs discretion. If your going to try and squeeze past my two skilled guards with massive tower shields I might apply the rule. However whatever the case it seems like a good moment for the DM. Player wants to pull of a move squeezing between two foes. The rules say that you can only do that at the DMs discretion. Dm decides the player has to describe how he gets past their defenses, adding some narrative goodness to the game, and if he's convinced the player rolls an easy, medium or difficult Acrobacy check depending on the level of conviction/difficulty of the foes in question due to size or relevant natural features. Give a bonus +2 if the description is really good. All pretty standard practice for me, and I don't really consider any of it house ruling. The same goes for the prone enemy. WHy not jump his square? It's totally plausible. You can totally do it within the framework of the rules. Go through the above steps and voila, move on with the game. A poor roll might mean that he jumped too low and the opponent got a swing at his legs with the standard -2 to the attack for being prone. Again, this situation seems pretty simple to resolve within the framework of the rules. I wouldn't consider any of that house ruling, or even near. Personally, as a DM, I want to know what it is the PC wants to do. Then I project that onto the framework of the rules. Using the guiding principal fundamental to 4e of 'Say Yes', I apply that to situations where things aren't quite explicit in the rules but are plausible within the game and find a way for the PCs to be able to achieve what they want to do. I don't need to make a 'house rule' every thime this happens, all I need to do is use my knowledge of how to resolve situations within the framework of the rules, and make a 'ruling'. That's how I see it at least. That's why i love 4e. I can 'see' how it works and can resolve any situation. I haven't picked up a book in over a year to make a ruling. [/QUOTE]
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