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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
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<blockquote data-quote="lutecius" data-source="post: 5305218" data-attributes="member: 60332"><p>No. That's a "rules-light vs rules-heavy" or a "combat vs out-of-combat rules" example.</p><p></p><p><em>When most people say 'simulationism'</em>, they don't mean lots of rules, for everything. they mean rules that are intended to be consistent with the fluff.</p><p>most sim complaints involve existing mechanics, not the lack thereof.</p><p></p><p>e.g. 4e <em>has</em> rules for exceptionally cool martial tricks, but there is no good in-game explanation for why they can be pulled-off <em>exactly</em> once per day / per fight.</p><p></p><p>it <em>has</em> rules to grab or poison things, even things that don't look grabbable or poisonable so you have to come up with tortured explanations for how it works story-wise.</p><p></p><p>I don't see people complaining about minions because they're not fleshed-out. they just dislike the same creature having different mechanics depending on whether it's a minion, regular monster or NPC.</p><p></p><p>and, to keep this on topic, they don't complain about the lack of a battle grid, they complain about grids and movement rules they don't find believable.</p><p></p><p>same for healing surges etc…</p></blockquote><p></p>
[QUOTE="lutecius, post: 5305218, member: 60332"] No. That's a "rules-light vs rules-heavy" or a "combat vs out-of-combat rules" example. [I]When most people say 'simulationism'[/I], they don't mean lots of rules, for everything. they mean rules that are intended to be consistent with the fluff. most sim complaints involve existing mechanics, not the lack thereof. e.g. 4e [I]has[/I] rules for exceptionally cool martial tricks, but there is no good in-game explanation for why they can be pulled-off [I]exactly[/I] once per day / per fight. it [I]has[/I] rules to grab or poison things, even things that don't look grabbable or poisonable so you have to come up with tortured explanations for how it works story-wise. I don't see people complaining about minions because they're not fleshed-out. they just dislike the same creature having different mechanics depending on whether it's a minion, regular monster or NPC. and, to keep this on topic, they don't complain about the lack of a battle grid, they complain about grids and movement rules they don't find believable. same for healing surges etc… [/QUOTE]
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