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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5305490" data-attributes="member: 82106"><p>Meh, this is so overblown though. Big deal, the rules don't have a specific section that says you can't grab a swarm. This is WHY there is a DM. Seriously, it is going to TERRIBLY unbalance everything if the grappling build fighter can't grab the blood spider swarm. Really? Come on. Its kaka. The DM just creates consistency by a judicious application of the rules. There is VERY little chance this is going to create any real problems. The same for a Gelatinous Cube that happens to be stunned and knocked prone, it is REALLY going to break the game if you can't move through it's space? This whole kind of reasoning just doesn't hold up to any kind of close examination.</p><p></p><p>Besides, I can easily point out equally preposterous nonsense in every edition of D&D. The rules are no more or less sacrosanct now than they ever were (which is not at all). Obviously DMs should be careful to deal with special situations in a way that is fair and reasonable, but the players should also realize that the DM is the arbiter of how the world and the rules relate and how things actually happen in specific situations. It is IMHO not a great idea to toss in house rules for reasons of 'realism' but that has to do with the fact that when the rules are consistently re-written that CAN and usually DOES have implications for certain game elements. The same is really not true for specific situations. </p><p></p><p>The 'problem' with 4e is, coming from an old school D&Der, that something changed a lot with the D&D community's attitude towards the rules during the 3.x era. It was a change for the worse too. As Moldvay said, all rules are guidelines. The very concept that there is some absolutist 'RAW' is basically laughable to me. Get that nonsense out of your head and suddenly 4e is just a very well-crafted RPG with solid mechanics that work well in a LOT more situations than they did in previous editions.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5305490, member: 82106"] Meh, this is so overblown though. Big deal, the rules don't have a specific section that says you can't grab a swarm. This is WHY there is a DM. Seriously, it is going to TERRIBLY unbalance everything if the grappling build fighter can't grab the blood spider swarm. Really? Come on. Its kaka. The DM just creates consistency by a judicious application of the rules. There is VERY little chance this is going to create any real problems. The same for a Gelatinous Cube that happens to be stunned and knocked prone, it is REALLY going to break the game if you can't move through it's space? This whole kind of reasoning just doesn't hold up to any kind of close examination. Besides, I can easily point out equally preposterous nonsense in every edition of D&D. The rules are no more or less sacrosanct now than they ever were (which is not at all). Obviously DMs should be careful to deal with special situations in a way that is fair and reasonable, but the players should also realize that the DM is the arbiter of how the world and the rules relate and how things actually happen in specific situations. It is IMHO not a great idea to toss in house rules for reasons of 'realism' but that has to do with the fact that when the rules are consistently re-written that CAN and usually DOES have implications for certain game elements. The same is really not true for specific situations. The 'problem' with 4e is, coming from an old school D&Der, that something changed a lot with the D&D community's attitude towards the rules during the 3.x era. It was a change for the worse too. As Moldvay said, all rules are guidelines. The very concept that there is some absolutist 'RAW' is basically laughable to me. Get that nonsense out of your head and suddenly 4e is just a very well-crafted RPG with solid mechanics that work well in a LOT more situations than they did in previous editions. [/QUOTE]
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