Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5306762" data-attributes="member: 87792"><p>Yes. And if they came from GURPS players I'd take them more seriously. As they come from players of older editions of D&D I find them amusing. </p><p> </p><p></p><p> </p><p>As opposed to no times... But there are several reasons that work. Opportunity, preparation, blessing, pulling out all the stops. 3e had no better reason for why Barbarian Rage could be pulled off exactly a set number of times per day.</p><p> </p><p></p><p> </p><p>So does 3e. *shrug* Older editions have no consistent grappling rules. So you either need DM fiat (and that's going to be different from table to table and 90% of implementations are going to be bad) or to be unable to grapple.</p><p> </p><p></p><p> </p><p>What do you mean "The Same Creature"? By the RAW, the exact same creature is <em>never</em> in more than one category. Or do you mean the same type of creature? In which case that's a pure 3e objection. And why shouldn't a six year old use different mechanics from a member of the town guard and him from the Royal Champion?</p><p> </p><p></p><p> </p><p>It's faster. *shrug* Especially for calculating spells. 2e fireball underground, anyone?</p><p> </p><p>And my core problem with pre-4e is that I need to sit there like a lemon if I'm playing a fighter. When <em>I</em> fight with sword and shield I drive forwards, pushing most people back. Tide of Iron is an at will. If you have the battlemat at all and I can't do this easily I'm going to find the combat system too limiting to be credible. A lack of rules easily breaks simulation.</p><p> </p><p></p><p> </p><p><a href="http://www.enworld.org/forum/4e-discussion/291256-hit-points-healing-surges-101-a.html" target="_blank">I find healing surges <em>more</em> plausible than the straight hit point model.</a> And that's without going into issues like Cure Light Wounds doing less as the character level increases.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5306762, member: 87792"] Yes. And if they came from GURPS players I'd take them more seriously. As they come from players of older editions of D&D I find them amusing. As opposed to no times... But there are several reasons that work. Opportunity, preparation, blessing, pulling out all the stops. 3e had no better reason for why Barbarian Rage could be pulled off exactly a set number of times per day. So does 3e. *shrug* Older editions have no consistent grappling rules. So you either need DM fiat (and that's going to be different from table to table and 90% of implementations are going to be bad) or to be unable to grapple. What do you mean "The Same Creature"? By the RAW, the exact same creature is [I]never[/I] in more than one category. Or do you mean the same type of creature? In which case that's a pure 3e objection. And why shouldn't a six year old use different mechanics from a member of the town guard and him from the Royal Champion? It's faster. *shrug* Especially for calculating spells. 2e fireball underground, anyone? And my core problem with pre-4e is that I need to sit there like a lemon if I'm playing a fighter. When [I]I[/I] fight with sword and shield I drive forwards, pushing most people back. Tide of Iron is an at will. If you have the battlemat at all and I can't do this easily I'm going to find the combat system too limiting to be credible. A lack of rules easily breaks simulation. [url=http://www.enworld.org/forum/4e-discussion/291256-hit-points-healing-surges-101-a.html]I find healing surges [i]more[/i] plausible than the straight hit point model.[/url] And that's without going into issues like Cure Light Wounds doing less as the character level increases. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
Top