Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5307437" data-attributes="member: 82106"><p>I'm happy enough to have the character use his abilities. I still would like the player to exercise some creativity. As I said before, if the player is going to explain his amazing feat of awesomeness then he's very welcome to it. Honestly this is not actually anything out of the ordinary in terms of what is ALWAYS done in a game. You don't just have the player say "Yeah, I'm awesome so I'm at the top of that wall." He has to EXPLAIN how he can get to the top of that wall. Maybe not to the very last detail of how he climbed it, but he's going to need to explain how his abilities interact with the world to produce the result he wants at SOME level.</p><p></p><p>Now, you can simply hand wave and say "yeah, SOMEHOW my grabby fighter grabs the swarm" and that is a sort of general explanation but it doesn't actually address the specifics of the situation at hand. Sometimes there are problems to be overcome in the course of using your character's abilities. I don't think it is outside of the intent of the design of the game AT ALL that you come up with an explanation that deals with those challenges. </p><p></p><p>Honestly, all the game does is give you a toolbox of some size with which to deal with challenges. You still have to apply it. The rules provide general guidelines for how the mechanics of that works, not absolute license to do anything just because no rule says 'no'. It is up to the DM not to actively thwart the players too much, but he can and should give them problems to solve, and grabbing a swarm is a problem that Mr Grabby Fighter is just going to have to solve. If he doesn't, well big deal, the rest of the party can handle it. If they can't then they're in over their heads or the DM needs to look at the difficulty levels of the challenges, or maybe it's a sandbox where that kind of thing is expected.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5307437, member: 82106"] I'm happy enough to have the character use his abilities. I still would like the player to exercise some creativity. As I said before, if the player is going to explain his amazing feat of awesomeness then he's very welcome to it. Honestly this is not actually anything out of the ordinary in terms of what is ALWAYS done in a game. You don't just have the player say "Yeah, I'm awesome so I'm at the top of that wall." He has to EXPLAIN how he can get to the top of that wall. Maybe not to the very last detail of how he climbed it, but he's going to need to explain how his abilities interact with the world to produce the result he wants at SOME level. Now, you can simply hand wave and say "yeah, SOMEHOW my grabby fighter grabs the swarm" and that is a sort of general explanation but it doesn't actually address the specifics of the situation at hand. Sometimes there are problems to be overcome in the course of using your character's abilities. I don't think it is outside of the intent of the design of the game AT ALL that you come up with an explanation that deals with those challenges. Honestly, all the game does is give you a toolbox of some size with which to deal with challenges. You still have to apply it. The rules provide general guidelines for how the mechanics of that works, not absolute license to do anything just because no rule says 'no'. It is up to the DM not to actively thwart the players too much, but he can and should give them problems to solve, and grabbing a swarm is a problem that Mr Grabby Fighter is just going to have to solve. If he doesn't, well big deal, the rest of the party can handle it. If they can't then they're in over their heads or the DM needs to look at the difficulty levels of the challenges, or maybe it's a sandbox where that kind of thing is expected. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
Top