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<blockquote data-quote="AbdulAlhazred" data-source="post: 5308331" data-attributes="member: 82106"><p>Nothing at all, it is exactly what I'm talking about.</p><p></p><p>@DS, you are just WAY too hung up on rules. Your objections are mole hills, they are just trivial.</p><p></p><p>Not only that but 1st level heroes aren't YET mythic. Sure, you want your level 25 bard to make stones refuse to hit him that's great. At level 1? I think there needs to be a sense of progression here. Epic tier is a different beast from heroic tier. The sense of progression from one to the other is a big part of the game. Heck mechanically there really isn't THAT much difference between tiers. It is all about the way the characters progress and how the world they live in works differently for the epic mythical hero than it does for his level 1 heroic tier incarnation.</p><p></p><p>The way this kind of progression works out is going to feel a bit different for a wizard than a fighter but in both cases they probably have to climb up the hill at level 1 to get the archer and at level 30 they may well be able to pick up the hill and knock him down.</p><p></p><p>I think maybe people are missing the point. You can have both a sense of a coherent world that works by rules AND all the craziness you want. This isn't about putting a hammer down on this that or the other character for arbitrary reasons. This is about being able to portray a living world with depth and some degree of consistency that isn't based in game rules but in how the WORLD works, which is the province of the DM. Rules will ALWAYS be secondary in that equation. They are a convenience. You can rail against the unfairness of your grabby fighter having problems with a swarm but really I can assure you in our group at least you'd get zero sympathy on that score from the other players.</p><p></p><p>If I want rules that are rigidly adhered to no matter how lame the story turns out as a result I can boot up pretty much any old CRPG or go play WoW. This is D&D, the whole point is that world is brought to life around you. Any argument that misses that is missing the whole point of TT RPGs.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5308331, member: 82106"] Nothing at all, it is exactly what I'm talking about. @DS, you are just WAY too hung up on rules. Your objections are mole hills, they are just trivial. Not only that but 1st level heroes aren't YET mythic. Sure, you want your level 25 bard to make stones refuse to hit him that's great. At level 1? I think there needs to be a sense of progression here. Epic tier is a different beast from heroic tier. The sense of progression from one to the other is a big part of the game. Heck mechanically there really isn't THAT much difference between tiers. It is all about the way the characters progress and how the world they live in works differently for the epic mythical hero than it does for his level 1 heroic tier incarnation. The way this kind of progression works out is going to feel a bit different for a wizard than a fighter but in both cases they probably have to climb up the hill at level 1 to get the archer and at level 30 they may well be able to pick up the hill and knock him down. I think maybe people are missing the point. You can have both a sense of a coherent world that works by rules AND all the craziness you want. This isn't about putting a hammer down on this that or the other character for arbitrary reasons. This is about being able to portray a living world with depth and some degree of consistency that isn't based in game rules but in how the WORLD works, which is the province of the DM. Rules will ALWAYS be secondary in that equation. They are a convenience. You can rail against the unfairness of your grabby fighter having problems with a swarm but really I can assure you in our group at least you'd get zero sympathy on that score from the other players. If I want rules that are rigidly adhered to no matter how lame the story turns out as a result I can boot up pretty much any old CRPG or go play WoW. This is D&D, the whole point is that world is brought to life around you. Any argument that misses that is missing the whole point of TT RPGs. [/QUOTE]
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