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<blockquote data-quote="DracoSuave" data-source="post: 5309108" data-attributes="member: 71571"><p>Martial Power, Eternal Defender, and Horizon Walker. Just two examples pulled from the top of my head.</p><p></p><p>Other examples that are more 'heroic' tier:</p><p></p><p>You can make any broken object work for a day after only ten minutes of work.</p><p></p><p>You can predict the weather with 100% accuracy in a 50 mile radius.</p><p></p><p>You can ward a campsite against intruders, and discriminate against friend and foe in doing so.</p><p></p><p>You can protect your friends against extreme temperatures.</p><p></p><p>You can gain concealment in the open.</p><p></p><p>Again, this is stuff that's the perview of spells and magic... but... it's also allowed with the martial power source.</p><p></p><p>Martial power is not 'what normal people can do'. Not even at level 1. </p><p></p><p>[MENTION=82106]AbdulAlhazred[/MENTION]:</p><p></p><p>I don't disagree... but at the same time, at level 1 the game assumes a level of confidence that is needed to be a hero.</p><p></p><p>So, at level 1, you're grabbing swarms of rats... at level 11, you're grabbing swarms of ratkings... at level 21, you're grabbing swarms of demonfire ratkings, and at level 30 you're grabbing Rodentamortipyre, the Immortal Ratking Demon Lord and his Host of Verminous Flame.</p><p></p><p>The progression isn't from 'suck' to 'competant' it's from 'competant' to 'megaheroic.'</p><p></p><p>The idea is never to say 'No, that's stupid' when a character wants to do something superheroic... the idea is to say 'Yes, make some rolls.' Whether he describes how he does it before or after the roll is irrelevant. </p><p></p><p>Of course, you could just say 'No, that's stupid.' But your player of a martial character is right and justified if he complains you never say that to the wizard when he tries to get creative within the rules. 'But you let him use scorching burst to light a torch!' 'He's a wizard, he does magic. It's what they do.' </p><p></p><p>If you let your paladins be Joan of Arc, or Charlemagne, and you let your wizards be Merlin or Gandalf or Circe, and you let your druids be the Morrigan... then you better let your fighters be Perseus or Leonidas or Achilles or Beowulf or Izanazi or Batman.</p><p></p><p>Otherwise, you're not ruling fairly.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5309108, member: 71571"] Martial Power, Eternal Defender, and Horizon Walker. Just two examples pulled from the top of my head. Other examples that are more 'heroic' tier: You can make any broken object work for a day after only ten minutes of work. You can predict the weather with 100% accuracy in a 50 mile radius. You can ward a campsite against intruders, and discriminate against friend and foe in doing so. You can protect your friends against extreme temperatures. You can gain concealment in the open. Again, this is stuff that's the perview of spells and magic... but... it's also allowed with the martial power source. Martial power is not 'what normal people can do'. Not even at level 1. [MENTION=82106]AbdulAlhazred[/MENTION]: I don't disagree... but at the same time, at level 1 the game assumes a level of confidence that is needed to be a hero. So, at level 1, you're grabbing swarms of rats... at level 11, you're grabbing swarms of ratkings... at level 21, you're grabbing swarms of demonfire ratkings, and at level 30 you're grabbing Rodentamortipyre, the Immortal Ratking Demon Lord and his Host of Verminous Flame. The progression isn't from 'suck' to 'competant' it's from 'competant' to 'megaheroic.' The idea is never to say 'No, that's stupid' when a character wants to do something superheroic... the idea is to say 'Yes, make some rolls.' Whether he describes how he does it before or after the roll is irrelevant. Of course, you could just say 'No, that's stupid.' But your player of a martial character is right and justified if he complains you never say that to the wizard when he tries to get creative within the rules. 'But you let him use scorching burst to light a torch!' 'He's a wizard, he does magic. It's what they do.' If you let your paladins be Joan of Arc, or Charlemagne, and you let your wizards be Merlin or Gandalf or Circe, and you let your druids be the Morrigan... then you better let your fighters be Perseus or Leonidas or Achilles or Beowulf or Izanazi or Batman. Otherwise, you're not ruling fairly. [/QUOTE]
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