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General Tabletop Discussion
D&D Older Editions
4e and reality
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<blockquote data-quote="CovertOps" data-source="post: 5314032" data-attributes="member: 65152"><p>So Hercules was never level 1....ever? I think I like the latest Disney cartoon version of "Hercules" where he's training with the satyr to represent what he would look like at level 1. He's unskilled, but the raw power is there.</p><p></p><p></p><p></p><p>Under 4e I would question this presumption. I am more of the opinion that this type of "magic" is what is reserved for "Rituals". The difference is more like...the level 1 guy has to walk/run up the hill and the level 30 guy hops on his flying carpet or his Dragon mount.</p><p></p><p></p><p></p><p>This whole issue is all about DM fiat vs. the rules and the social contract with the players. If a power says that the character can do X then he should be allowed to do X 99+% of the time. If you want to make a single monster immune to X then you are on the right path. If you are making an entire "class" (swarm in this case) of critters that are immune to X then you are effectively making builds that rely on X less powerful and in the worst cases downright worthless in some circumstances. What it really comes down to is when have you crossed that line into the (to use the 3e analogy) "I'm a construct/undead/??? so I'm immune to your sneak attack Mr. Rogue. Feel free to go watch TV till this fight is over."</p><p></p><p></p><p></p><p>You're conveniently playing up the down side of a CRPG while ignoring the down side of table top play. DM fiat is both good AND bad and to ignore the bad is like putting blinders on.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 5314032, member: 65152"] So Hercules was never level 1....ever? I think I like the latest Disney cartoon version of "Hercules" where he's training with the satyr to represent what he would look like at level 1. He's unskilled, but the raw power is there. Under 4e I would question this presumption. I am more of the opinion that this type of "magic" is what is reserved for "Rituals". The difference is more like...the level 1 guy has to walk/run up the hill and the level 30 guy hops on his flying carpet or his Dragon mount. This whole issue is all about DM fiat vs. the rules and the social contract with the players. If a power says that the character can do X then he should be allowed to do X 99+% of the time. If you want to make a single monster immune to X then you are on the right path. If you are making an entire "class" (swarm in this case) of critters that are immune to X then you are effectively making builds that rely on X less powerful and in the worst cases downright worthless in some circumstances. What it really comes down to is when have you crossed that line into the (to use the 3e analogy) "I'm a construct/undead/??? so I'm immune to your sneak attack Mr. Rogue. Feel free to go watch TV till this fight is over." You're conveniently playing up the down side of a CRPG while ignoring the down side of table top play. DM fiat is both good AND bad and to ignore the bad is like putting blinders on. [/QUOTE]
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