Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 5314640" data-attributes="member: 51942"><p>Wow, that isn't what I expected! A house-rule is campaign-dependant, and I don't think that just changing swarms would do it there. Of course, if swarm immunities were in core, so might be countermeasures; and I'm not suggesting there shouldn't be any of those!</p><p></p><p>Right, and in all campaigns I've ever played in or DM's swarms have never been a predominant creature type. You know, particularly <em>if</em> swarms are predominant, I'd expect the DM to want to expand the rules concerning them; add flavor, tactics, countermeasures, and more detailed combat mechanics. But, to each his own.</p><p></p><p>That's false; you're misrepresenting what I said, which explicitly mentioned that such rules were not intended as major balance changers and that in the unlikely event they would be in your campaign, you'd need to take other balancing actions. </p><p></p><p>Again, you're ignoring what I said, the relevant bit being here that you should not only be upfront about all such rules, but actively solicit discussion by the players. People won't pick options that conflict with such house-rules, or only pick them after consultation and the necessary adaptation to make them workable.</p><p></p><p>I.e., if you screw over a player, then you're not doing it right.</p><p></p><p> Grabbing a phasing creature: sure, that can go too, if you want to; however, it's not clear that phasing is that precise - who says the grabber's hands dont phase along with the creature? After all, phasing creatures aren't completely immaterial; perhaps a save would be a better idea; but in any case the effect is limited and as such it's a question of how much detail you want in your rules. I certainly don't see the problem with critically hitting an undead creature. Who says they don't have weak spots? As a matter of fact, isn't it zombie lore that they can take all kinds of hits and dismemberment, but cutting off their head is final? And indeed they're particularly vulnerable to crits in 4e, not immune.</p><p></p><p>I'm only trying to address obvious nonsense, not load up every monster immunities. For that matter, it doesn't necessarily have to be an immunity: if you're willing to reimagine a gelatinous cube as being a standing wave of sludge, say, then it really could be prone with all it's implications. I just want the fluff to not contradict the rules <em>given</em> the fact that there's limited fidelity. Fixing the fluff is fine with me, as long as you <em>can </em>and <em>do </em>(and that means do it consistently and predictably)<em>.</em> </p><p></p><p> Sure, that's a fine solution. I'm interested in consistency, not per se in immunities.</p><p></p><p>Of course, if making an ooze prone very unattractive, it may as well be an immunity for all the tactical options that remain; worse even, since powers that prone and do other things get worse.</p><p></p><p>Having targeted, selective "immunities" or "unusual effects" if you will makes things more interesting, not less, precisely because you can't just reuse the same old shtik in each combat. That argument only works for characters that <em>have</em> other options, those that don't will need to find a workaround (and good class design helps here too: overly pigeonholed classes make workarounds hard to fit in).</p></blockquote><p></p>
[QUOTE="eamon, post: 5314640, member: 51942"] Wow, that isn't what I expected! A house-rule is campaign-dependant, and I don't think that just changing swarms would do it there. Of course, if swarm immunities were in core, so might be countermeasures; and I'm not suggesting there shouldn't be any of those! Right, and in all campaigns I've ever played in or DM's swarms have never been a predominant creature type. You know, particularly [I]if[/I] swarms are predominant, I'd expect the DM to want to expand the rules concerning them; add flavor, tactics, countermeasures, and more detailed combat mechanics. But, to each his own. That's false; you're misrepresenting what I said, which explicitly mentioned that such rules were not intended as major balance changers and that in the unlikely event they would be in your campaign, you'd need to take other balancing actions. Again, you're ignoring what I said, the relevant bit being here that you should not only be upfront about all such rules, but actively solicit discussion by the players. People won't pick options that conflict with such house-rules, or only pick them after consultation and the necessary adaptation to make them workable. I.e., if you screw over a player, then you're not doing it right. Grabbing a phasing creature: sure, that can go too, if you want to; however, it's not clear that phasing is that precise - who says the grabber's hands dont phase along with the creature? After all, phasing creatures aren't completely immaterial; perhaps a save would be a better idea; but in any case the effect is limited and as such it's a question of how much detail you want in your rules. I certainly don't see the problem with critically hitting an undead creature. Who says they don't have weak spots? As a matter of fact, isn't it zombie lore that they can take all kinds of hits and dismemberment, but cutting off their head is final? And indeed they're particularly vulnerable to crits in 4e, not immune. I'm only trying to address obvious nonsense, not load up every monster immunities. For that matter, it doesn't necessarily have to be an immunity: if you're willing to reimagine a gelatinous cube as being a standing wave of sludge, say, then it really could be prone with all it's implications. I just want the fluff to not contradict the rules [I]given[/I] the fact that there's limited fidelity. Fixing the fluff is fine with me, as long as you [I]can [/I]and [I]do [/I](and that means do it consistently and predictably)[I].[/I] Sure, that's a fine solution. I'm interested in consistency, not per se in immunities. Of course, if making an ooze prone very unattractive, it may as well be an immunity for all the tactical options that remain; worse even, since powers that prone and do other things get worse. Having targeted, selective "immunities" or "unusual effects" if you will makes things more interesting, not less, precisely because you can't just reuse the same old shtik in each combat. That argument only works for characters that [I]have[/I] other options, those that don't will need to find a workaround (and good class design helps here too: overly pigeonholed classes make workarounds hard to fit in). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
Top