Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5315382" data-attributes="member: 42582"><p>I think the pargraphs I've excerpted show it actually matters quite a bit who is "in charge". Are the players equally active? Or is the GM who gets to decide?</p><p></p><p>My practical experience - and I don't think it's particularly atypical - is that rules like "Rule Zero" or WW's "Golden Rule" are in practice reserved to the GM. That is, the GM gets to decide when and how to suspend or vary the action resolution rules from situation to situation, and the players are expected to go along with it. The players, typically, are not conferred a corresponding privilege.</p><p></p><p>No doubt many groups of players are happy with a game where the GM is the principal arbiter of action resolution - after all, you see a lot of affirming references to Rule Zero on these boards - but I personally don't like it at all. I also wonder about the GM being "uniquely in the position to know what game elements are likely to be important" - it is certainly possible to play a game in which the players, through their character build choices, through the backstory they build into their PCs, and through the relationships they develop over the course of play, determine to a significant extent what game elements are important.</p><p></p><p>If I as a GM get not only to build and play the adversaries, but also get to determine at a fundamental level what game elements they will consist in, and also get to determine, from moment to moment, what resources and capacity the players have, via their PCs, to deal with those adversaries, then what exactly is the role of the players?</p><p></p><p>Maybe, although I've had experiences which bear out the concerns that Aegeri and I are expressing. And, as Aegeri said, "There are lots of ways to do something for an hour (the rough time of one encounter in 4E) and not enjoy yourself - DnD shouldn't be one of them."</p><p></p><p>I therefore prefer not to start down the slope at all.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5315382, member: 42582"] I think the pargraphs I've excerpted show it actually matters quite a bit who is "in charge". Are the players equally active? Or is the GM who gets to decide? My practical experience - and I don't think it's particularly atypical - is that rules like "Rule Zero" or WW's "Golden Rule" are in practice reserved to the GM. That is, the GM gets to decide when and how to suspend or vary the action resolution rules from situation to situation, and the players are expected to go along with it. The players, typically, are not conferred a corresponding privilege. No doubt many groups of players are happy with a game where the GM is the principal arbiter of action resolution - after all, you see a lot of affirming references to Rule Zero on these boards - but I personally don't like it at all. I also wonder about the GM being "uniquely in the position to know what game elements are likely to be important" - it is certainly possible to play a game in which the players, through their character build choices, through the backstory they build into their PCs, and through the relationships they develop over the course of play, determine to a significant extent what game elements are important. If I as a GM get not only to build and play the adversaries, but also get to determine at a fundamental level what game elements they will consist in, and also get to determine, from moment to moment, what resources and capacity the players have, via their PCs, to deal with those adversaries, then what exactly is the role of the players? Maybe, although I've had experiences which bear out the concerns that Aegeri and I are expressing. And, as Aegeri said, "There are lots of ways to do something for an hour (the rough time of one encounter in 4E) and not enjoy yourself - DnD shouldn't be one of them." I therefore prefer not to start down the slope at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
Top