Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e and reality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5318223" data-attributes="member: 42582"><p>My reponse to this example is that I'd be less likely to specify the weight of the rock, and more likely to specify a DC for a check. A character who then wants to use a blade as a lever could get a +2 to that check (analogously to thieve's tools).</p><p></p><p>Of course it would be possible to set the weight of the rock, determine the tensile strength of a fullblade and do the maths, but I'm not sure that this sort of approach is going to get the best out of 4e (for example, it would hinder the use of page 42 if every swing on a chandelier had to be preceded by a calculation of the tensile strength of the chain that it hangs from).</p><p></p><p>Of course this isn't a "right way or wrong way" issue - it's just my view about what the rule system is best suited to handling.</p><p></p><p>I agree with you that the GM can play a crucial role in providing suspense, and this entails a certain degree of authority over the backstory. But I prefer that this be shared with the players, especially as far as their PCs and their PCs' relationships are concerned.</p><p></p><p>With your murder mystery example, I'm happy for the GM to choose the murderer. But I prefer that the players have control over when the reveal occurs, by engaging the ingame situation via their PCs. And when it comes to engaging the ingame situation they use "their resources" - the rules. So I think on the issue of whether or not the GM has a responsibility to edit the rules in the service of the plot, I think we just have quite different preferences.</p><p></p><p>I should add - thanks as always for the interesting series of posts!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5318223, member: 42582"] My reponse to this example is that I'd be less likely to specify the weight of the rock, and more likely to specify a DC for a check. A character who then wants to use a blade as a lever could get a +2 to that check (analogously to thieve's tools). Of course it would be possible to set the weight of the rock, determine the tensile strength of a fullblade and do the maths, but I'm not sure that this sort of approach is going to get the best out of 4e (for example, it would hinder the use of page 42 if every swing on a chandelier had to be preceded by a calculation of the tensile strength of the chain that it hangs from). Of course this isn't a "right way or wrong way" issue - it's just my view about what the rule system is best suited to handling. I agree with you that the GM can play a crucial role in providing suspense, and this entails a certain degree of authority over the backstory. But I prefer that this be shared with the players, especially as far as their PCs and their PCs' relationships are concerned. With your murder mystery example, I'm happy for the GM to choose the murderer. But I prefer that the players have control over when the reveal occurs, by engaging the ingame situation via their PCs. And when it comes to engaging the ingame situation they use "their resources" - the rules. So I think on the issue of whether or not the GM has a responsibility to edit the rules in the service of the plot, I think we just have quite different preferences. I should add - thanks as always for the interesting series of posts! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e and reality
Top