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D&D Older Editions, OSR, & D&D Variants
4e and reality
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5318781" data-attributes="member: 82106"><p>Oh, I agree. In fact the backstories of individual characters I generally leave to the players to devise for the most part. I check them out and provide suggestions and background information. I let the players manage inter-PC relations too. Of course my players are pretty much old hands, they pretty much make sure their end of the game runs well. Newer players or problematic ones sometimes need a bit more help, but I really can't remember the last time I TOLD a player how something was going to be. Presumably this is the best way, though you will of course get different views on that (and maybe there are a few cases where it isn't entirely true, perhaps very young players).</p></blockquote><p></p><p>With your murder mystery example, I'm happy for the GM to choose the murderer. But I prefer that the players have control over when the reveal occurs, by engaging the ingame situation via their PCs. And when it comes to engaging the ingame situation they use "their resources" - the rules. So I think on the issue of whether or not the GM has a responsibility to edit the rules in the service of the plot, I think we just have quite different preferences.</p><p></p><p>I should add - thanks as always for the interesting series of posts![/QUOTE]</p><p></p><p>Yeah, I'd expect in the murder mystery scenario the players will essentially control the pacing and structure of the adventure, and quite possibly the identify of the antagonist, though without knowing it. I'm famous for rewriting plot on the fly (well, I would be if the players ever really knew about it...). </p><p></p><p>It has been fun.</p><p>[/QUOTE]</p>
[QUOTE="AbdulAlhazred, post: 5318781, member: 82106"] Oh, I agree. In fact the backstories of individual characters I generally leave to the players to devise for the most part. I check them out and provide suggestions and background information. I let the players manage inter-PC relations too. Of course my players are pretty much old hands, they pretty much make sure their end of the game runs well. Newer players or problematic ones sometimes need a bit more help, but I really can't remember the last time I TOLD a player how something was going to be. Presumably this is the best way, though you will of course get different views on that (and maybe there are a few cases where it isn't entirely true, perhaps very young players).[/quote] With your murder mystery example, I'm happy for the GM to choose the murderer. But I prefer that the players have control over when the reveal occurs, by engaging the ingame situation via their PCs. And when it comes to engaging the ingame situation they use "their resources" - the rules. So I think on the issue of whether or not the GM has a responsibility to edit the rules in the service of the plot, I think we just have quite different preferences. I should add - thanks as always for the interesting series of posts![/QUOTE] Yeah, I'd expect in the murder mystery scenario the players will essentially control the pacing and structure of the adventure, and quite possibly the identify of the antagonist, though without knowing it. I'm famous for rewriting plot on the fly (well, I would be if the players ever really knew about it...). It has been fun. [/QUOTE]
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