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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
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<blockquote data-quote="Argyle King" data-source="post: 5319123" data-attributes="member: 58416"><p>I in no way feel fantasy needs to completely break reality. I 100% realize that dragons, elves, and magic are not real. However, I see nothing wrong with having a game in which (for an example) a fireball acts just like any other mundane fire once it comes into play or a game in which lifting the heavy rock mentioned in an earlier post was based on strength and leverage. I play a rpg which does this, and I very highly enjoy it.</p><p> </p><p>However, I have come to agree with those who feel realism has no place in D&D; especially with 4th Edition. You can add realism into 4th Edition if you want to; you can play your game at home any way you want to. However, I don't feel that -generally speaking- 4th Edition and realism make for a good mix. There are certain assumptions that the structure of D&D 4th Edition and the core mentality behind its design tends to (from what I can tell; in my opinion) make about the style of game you will play when you sit at the table.</p><p> </p><p>In the end, you should do what works for you and for your group. However, if you're trying to use a system to do something which is against how the system is designed, you might be better off trying something else - either a different style or a different system. If you do plan to houserule, tell your players before the game or talk it over with them. Surprise houserules usually aren't fun.</p><p> </p><p>To answer the OP: I have experienced a lot of groups who try to houserule more realism into D&D. Usually the GM makes sure the players are well aware of the rules changes though.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5319123, member: 58416"] I in no way feel fantasy needs to completely break reality. I 100% realize that dragons, elves, and magic are not real. However, I see nothing wrong with having a game in which (for an example) a fireball acts just like any other mundane fire once it comes into play or a game in which lifting the heavy rock mentioned in an earlier post was based on strength and leverage. I play a rpg which does this, and I very highly enjoy it. However, I have come to agree with those who feel realism has no place in D&D; especially with 4th Edition. You can add realism into 4th Edition if you want to; you can play your game at home any way you want to. However, I don't feel that -generally speaking- 4th Edition and realism make for a good mix. There are certain assumptions that the structure of D&D 4th Edition and the core mentality behind its design tends to (from what I can tell; in my opinion) make about the style of game you will play when you sit at the table. In the end, you should do what works for you and for your group. However, if you're trying to use a system to do something which is against how the system is designed, you might be better off trying something else - either a different style or a different system. If you do plan to houserule, tell your players before the game or talk it over with them. Surprise houserules usually aren't fun. To answer the OP: I have experienced a lot of groups who try to houserule more realism into D&D. Usually the GM makes sure the players are well aware of the rules changes though. [/QUOTE]
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