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D&D Older Editions, OSR, & D&D Variants
4e and reality
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<blockquote data-quote="Zaran" data-source="post: 5319519" data-attributes="member: 56710"><p>And everyone knows the reason why this is. It makes everyone need to know another set of effects that only comes up once in a blue moon. In older editions the wizard had so many options to choose from it made sense for them to by pass the lightning bolt spell when they were standing in water. In 4e you don't have 19 different spells to choose from and to limit someone's ability to play their character to full effect might be realistic but it's not fun. </p><p> </p><p>I, for one, hate the excuse of something being magical and thus works differently because it goes against how we perceive the world. You have to think about it from the character's perspective. He knows that his lightning bolt spell will electrocute everyone in the puddle, BUT , it just so happens he has a spell that has many of the same properties as a lightning bolt that he can only use on occasions like this. </p><p> </p><p>Using the Sleep spell on animated skeletons is another example. Animated skeletons don't sleep. The wizard knows this. That's why he used a spell that slows undead down and sometimes makes them helpless for a small amount of time. It's not that we have to ignore reality in our games, we just have to allow that our characters know how to deal with unusual situations.</p></blockquote><p></p>
[QUOTE="Zaran, post: 5319519, member: 56710"] And everyone knows the reason why this is. It makes everyone need to know another set of effects that only comes up once in a blue moon. In older editions the wizard had so many options to choose from it made sense for them to by pass the lightning bolt spell when they were standing in water. In 4e you don't have 19 different spells to choose from and to limit someone's ability to play their character to full effect might be realistic but it's not fun. I, for one, hate the excuse of something being magical and thus works differently because it goes against how we perceive the world. You have to think about it from the character's perspective. He knows that his lightning bolt spell will electrocute everyone in the puddle, BUT , it just so happens he has a spell that has many of the same properties as a lightning bolt that he can only use on occasions like this. Using the Sleep spell on animated skeletons is another example. Animated skeletons don't sleep. The wizard knows this. That's why he used a spell that slows undead down and sometimes makes them helpless for a small amount of time. It's not that we have to ignore reality in our games, we just have to allow that our characters know how to deal with unusual situations. [/QUOTE]
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