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<blockquote data-quote="Nichwee" data-source="post: 5322408" data-attributes="member: 84242"><p>Yes. You have invented a ROLE, and are PLAYING in accordance with that ROLE.</p><p></p><p>Last I checked that was the only prerequisite for roleplaying. Not making up longwinded explainations, not avoiding the use of a "game term", not breaking the rules because it fits your opinion of how the story <em>should</em> happen - simply PLAYING a ROLE.</p><p></p><p>This doesn't make Monopoly a roleplay game - as it has no concept of the game being played from the characters viewpoint, it simply uses the markers as exactly that and makes no suggestion that you invent personalities and styles to play. </p><p>D&D does suggest these things, it also tells you to invent motivations and backgrounds and to let them effect the way your character does things in the world. This doesn't mean you should go out of your way to describe every choice your character makes as viewed from the character angle - merely that the personality that goes with the role you are playing helps to make those choices.</p><p>The DMG points out a number of different types of roleplayer and the things to watch out for. An overly chatty Actor or Storyteller is no more a roleplayer than an Explorer, Investigator or Slayer just because they use narrative words rather than game ones.</p><p></p><p>I still fail to see why "I sweep my sword down at his legs and he crumbles to the floor" is more roleplaying than "I use <Insert Power Name> and it knocks him prone" - I see why it is more storytelling but not why it is more roleplaying, especially as it could be used to describe the actions of a bloodthristy fighter trying to avenge his sister's murder when the more <em>in character</em> choice may well seem to be to use something that actually dealt damage but the Storyteller didn't want to do that as it was tactically unsound. You may notice I implied the Storyteller may not be roleplaying very well despite describing things well - as his choices were purely "board-gaming" the battle effects, he just used more narrative language.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5322408, member: 84242"] Yes. You have invented a ROLE, and are PLAYING in accordance with that ROLE. Last I checked that was the only prerequisite for roleplaying. Not making up longwinded explainations, not avoiding the use of a "game term", not breaking the rules because it fits your opinion of how the story [I]should[/I] happen - simply PLAYING a ROLE. This doesn't make Monopoly a roleplay game - as it has no concept of the game being played from the characters viewpoint, it simply uses the markers as exactly that and makes no suggestion that you invent personalities and styles to play. D&D does suggest these things, it also tells you to invent motivations and backgrounds and to let them effect the way your character does things in the world. This doesn't mean you should go out of your way to describe every choice your character makes as viewed from the character angle - merely that the personality that goes with the role you are playing helps to make those choices. The DMG points out a number of different types of roleplayer and the things to watch out for. An overly chatty Actor or Storyteller is no more a roleplayer than an Explorer, Investigator or Slayer just because they use narrative words rather than game ones. I still fail to see why "I sweep my sword down at his legs and he crumbles to the floor" is more roleplaying than "I use <Insert Power Name> and it knocks him prone" - I see why it is more storytelling but not why it is more roleplaying, especially as it could be used to describe the actions of a bloodthristy fighter trying to avenge his sister's murder when the more [I]in character[/I] choice may well seem to be to use something that actually dealt damage but the Storyteller didn't want to do that as it was tactically unsound. You may notice I implied the Storyteller may not be roleplaying very well despite describing things well - as his choices were purely "board-gaming" the battle effects, he just used more narrative language. [/QUOTE]
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