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4e and reality
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<blockquote data-quote="P1NBACK" data-source="post: 5323694" data-attributes="member: 83768"><p>Maybe. I'm saying, "If you play the game, where fictional stuff doesn't matter - i.e. when you make a grab attack, it doesn't actually mean grabbing something, but imposing Condition Red - then that's playing the game like it's a boardgame." </p><p></p><p>You and I don't seem to do this. So, it's not an issue with us. However, some of 4E's rules, do disassociate from the fiction, and that can make it harder for the fiction to work - to use an example from <a href="http://www.thealexandrian.net/creations/misc/dissociated-mechanics.html" target="_blank">Justin Alexander's article</a>, the fighter's mark overriding the paladin's mark (Why do you think the new Knight class uses an aura instead of marking mechanic?). </p><p> </p><p></p><p> </p><p>Not at all. It's just matter of assuming that if your character takes an action (I shoot him in the face) and someone opposes that action (no way! I duck!) the intent isn't resolved until the dice say so. </p><p></p><p>The rules say specifically: </p><p></p><p><em>To Raise, say what your character does and put forward two of your dice.</em></p><p><em></em></p><p><em>When you Raise, have your character do something that his opponent can’t ignore.</em></p><p><em></em></p><p><em>Your Raise is both what your character does and the dice you’re using to back it up. Don’t put dice forward to Raise without describing your character’s action.</em></p><p><em></em></p><p><em></em>Then, in the examples given in the book: </p><p></p><p><em>“Forget this,” you say. “I punch you.”</em></p><p><em></em></p><p><em></em>I punch you. I shoot you. I stab you. I throw you down. I step on your face. </p><p></p><p>These are all acceptable raises. Fictional actions that your opponent can't ignore. It's up to your opponent to See, Reverse or Take, using their dice. </p><p></p><p>If they See (Block), they can describe how they block it. </p><p></p><p><em>No way! I sidestep his punch. </em></p><p><em></em></p><p><em></em>If they Reverse (Counter), they can describe that. </p><p></p><p><em>As his fist comes flying at me, I sidestep and use his own momentum to throw him to the ground. </em></p><p><em></em></p><p><em></em>If they take the blow, they describe how. </p><p></p><p><em>Oh. You caught me off guard. Your fist lands right in my jaw and a tooth goes flying. </em></p><p><em></em></p><p><em></em>It's pretty straightforward.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5323694, member: 83768"] Maybe. I'm saying, "If you play the game, where fictional stuff doesn't matter - i.e. when you make a grab attack, it doesn't actually mean grabbing something, but imposing Condition Red - then that's playing the game like it's a boardgame." You and I don't seem to do this. So, it's not an issue with us. However, some of 4E's rules, do disassociate from the fiction, and that can make it harder for the fiction to work - to use an example from [URL="http://www.thealexandrian.net/creations/misc/dissociated-mechanics.html"]Justin Alexander's article[/URL], the fighter's mark overriding the paladin's mark (Why do you think the new Knight class uses an aura instead of marking mechanic?). Not at all. It's just matter of assuming that if your character takes an action (I shoot him in the face) and someone opposes that action (no way! I duck!) the intent isn't resolved until the dice say so. The rules say specifically: [I]To Raise, say what your character does and put forward two of your dice. When you Raise, have your character do something that his opponent can’t ignore. Your Raise is both what your character does and the dice you’re using to back it up. Don’t put dice forward to Raise without describing your character’s action. [/I]Then, in the examples given in the book: [I]“Forget this,” you say. “I punch you.” [/I]I punch you. I shoot you. I stab you. I throw you down. I step on your face. These are all acceptable raises. Fictional actions that your opponent can't ignore. It's up to your opponent to See, Reverse or Take, using their dice. If they See (Block), they can describe how they block it. [I]No way! I sidestep his punch. [/I]If they Reverse (Counter), they can describe that. [I]As his fist comes flying at me, I sidestep and use his own momentum to throw him to the ground. [/I]If they take the blow, they describe how. [I]Oh. You caught me off guard. Your fist lands right in my jaw and a tooth goes flying. [/I]It's pretty straightforward. [/QUOTE]
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