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<blockquote data-quote="P1NBACK" data-source="post: 5326764" data-attributes="member: 83768"><p>Oh, it certainly does. The game is designed specifically to contribute to a particular kind of fiction. It can't do that with disassociated mechanics. There's a reason why guns get +1d4 to their dice for example. </p><p></p><p>Here's the basics, to even get dice, you have to do something fictionally. Are we talking? Then I roll my talking dice. Are we fighting? Then I roll my fighting dice. </p><p></p><p>It's directly tied to the fiction of what's going on. </p><p></p><p>It's the same thing when I say, "To roll your Intimidate check, do something intimidating fictionally." </p><p></p><p>Some people are opposed to this for some reason. </p><p> </p><p></p><p></p><p>Huh. Not at all. The mechanics specifically feed into the fluff. If I raise (basically, an attack), I have to directly describe how I attack. Mechanics = fluff. Everyone else is sharing this description in their imagination. The shared imagined space. </p><p></p><p>It's the same in 4E. If I roll a d20, it means I need to describe how I attack. The problem is, some people are advocating not describing it. Instead, I roll a d20 and activate Condition Red. It means nothing to the shared imagined space we have, and only directly impacts those colored tokens on the game board. </p><p> </p><p></p><p></p><p>Again. I disagree. I think there's a specific difference between disassociated and "abstract" for one. Pushing forward two dice in Dogs is the same as rolling a d20 in D&D. Those dice, the two you push forward, directly send an arrow to the fiction, because you have to describe exactly what you are doing. Your opponent, has to respond to that fiction. So the arrow comes back to his dice. How does he respond? Based on his dice. </p><p></p><p>Rinse. Repeat. </p><p></p><p>Dice. Fiction. Fiction. Dice. </p><p> </p><p></p><p></p><p>You can tell me what is going on the battlemat. Not in the game. You can't tell me that Ogra is fighting the party because she is angry about their intrusion on her territory. You just can't. You can tell PC A has Condition B. Sure. </p><p></p><p></p><p></p><p>Really? You can tell who the slum landlord is? How so?</p><p></p><p>Down on luck. I can tell you that from Dogs dice. Who has less numbers on their dice? Down on his luck. </p><p></p><p>Rolling in dough? The guy with the high numbers. </p><p></p><p>Really? That's your determination? </p><p> </p><p></p><p></p><p>I think you don't understand disassociated. It has nothing to do with the actual resolution and more to do with how that resolution impacts the fiction. Looking at the real world cues isn't going to tell you anything. You need to see the game in motion. See the fiction unfold. </p><p> </p><p></p><p></p><p>Care to elaborate? What do you mean by "repeatedly bypassing the players"?</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5326764, member: 83768"] Oh, it certainly does. The game is designed specifically to contribute to a particular kind of fiction. It can't do that with disassociated mechanics. There's a reason why guns get +1d4 to their dice for example. Here's the basics, to even get dice, you have to do something fictionally. Are we talking? Then I roll my talking dice. Are we fighting? Then I roll my fighting dice. It's directly tied to the fiction of what's going on. It's the same thing when I say, "To roll your Intimidate check, do something intimidating fictionally." Some people are opposed to this for some reason. Huh. Not at all. The mechanics specifically feed into the fluff. If I raise (basically, an attack), I have to directly describe how I attack. Mechanics = fluff. Everyone else is sharing this description in their imagination. The shared imagined space. It's the same in 4E. If I roll a d20, it means I need to describe how I attack. The problem is, some people are advocating not describing it. Instead, I roll a d20 and activate Condition Red. It means nothing to the shared imagined space we have, and only directly impacts those colored tokens on the game board. Again. I disagree. I think there's a specific difference between disassociated and "abstract" for one. Pushing forward two dice in Dogs is the same as rolling a d20 in D&D. Those dice, the two you push forward, directly send an arrow to the fiction, because you have to describe exactly what you are doing. Your opponent, has to respond to that fiction. So the arrow comes back to his dice. How does he respond? Based on his dice. Rinse. Repeat. Dice. Fiction. Fiction. Dice. You can tell me what is going on the battlemat. Not in the game. You can't tell me that Ogra is fighting the party because she is angry about their intrusion on her territory. You just can't. You can tell PC A has Condition B. Sure. Really? You can tell who the slum landlord is? How so? Down on luck. I can tell you that from Dogs dice. Who has less numbers on their dice? Down on his luck. Rolling in dough? The guy with the high numbers. Really? That's your determination? I think you don't understand disassociated. It has nothing to do with the actual resolution and more to do with how that resolution impacts the fiction. Looking at the real world cues isn't going to tell you anything. You need to see the game in motion. See the fiction unfold. Care to elaborate? What do you mean by "repeatedly bypassing the players"? [/QUOTE]
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