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<blockquote data-quote="P1NBACK" data-source="post: 5326957" data-attributes="member: 83768"><p>Cool. You should try <a href="http://www.lumpley.com/dogsources.html" target="_blank">Dogs in the Vineyard</a> some time. It's really a great game. If you can get past the whole "paladins in the wild west" setting, it's really quite brilliant. </p><p></p><p></p><p></p><p>Sure. </p><p></p><p></p><p></p><p>You're right. It definitely isn't the same. </p><p></p><p></p><p></p><p>I don't think they're intended to be the same thing. That's why there is "flavor text" underneath the power - to showcase what that power means in the fiction. </p><p></p><p>For example, Magic Missile is: <em>You launch a silvery bolt of force at an enemy.</em></p><p></p><p>That's the fictional aspect of this power. </p><p></p><p>Just like, "I use Nature skill" isn't intended to be the same as, "Well, I forage in this grove for some berries and fruits." </p><p></p><p>4E's combat mechanics are certainly much more divorced from the fiction. I agree. </p><p></p><p></p><p></p><p></p><p>Yeah, but the Grab attack does. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Read it. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>I never said that. I said <strong><em>in some cases</em></strong> the DM might rule that a swarm can't be grabbed. </p><p></p><p></p><p></p><p></p><p></p><p>Not really. The build basically only gives the fighter a bonus to Grab attacks and some grab powers, which all fighters have access to. It's already been stated by CS that these powers follow the same rules as Grab (whether you want to use this ruling is up to the DM of course). </p><p></p><p></p><p></p><p>The players should know this already: it's in the rules of the game. </p><p><em></em></p><p><em>Target: You can attempt to grab a creature that is smaller than you, the same size category as you, or one category larger than you. The creature must be within your melee reach (don’t count extra reach from a weapon).</em></p><p></p><p>I'd also expect them to follow the rules that they can't be stretch armstrong either (i.e. they must be within your melee reach). </p><p></p><p>However, if the fiction deemed it necessary to break one of these rules, then I'd happily break it. </p><p></p><p></p><p></p><p>Actually, the rules were designed with corner cases in mind. Specific beats general, remember? </p><p></p><p>Secondly, the Brawler Fighter must follow the same rules as Grab. This has been established already. So, there wouldn't be any house rules here. </p><p></p><p>Allowing powers that allow you to "grab the target" to grab creatures two or more categories larger than you IS a houserule. </p><p></p><p></p><p></p><p>I don't think higher damage at higher levels has anything to do with "full attack" from 3E. But, we can agree to disagree on that I guess. </p><p></p><p></p><p></p><p>It's still making multiple attacks (ala full attack from 3E). Many people have house-ruled that a caster makes one attack for the "blast" and goes from there (to save time I presume - which is the reason I think they dropped full attack options from 4E).</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5326957, member: 83768"] Cool. You should try [URL="http://www.lumpley.com/dogsources.html"]Dogs in the Vineyard[/URL] some time. It's really a great game. If you can get past the whole "paladins in the wild west" setting, it's really quite brilliant. Sure. You're right. It definitely isn't the same. I don't think they're intended to be the same thing. That's why there is "flavor text" underneath the power - to showcase what that power means in the fiction. For example, Magic Missile is: [I]You launch a silvery bolt of force at an enemy.[/I] That's the fictional aspect of this power. Just like, "I use Nature skill" isn't intended to be the same as, "Well, I forage in this grove for some berries and fruits." 4E's combat mechanics are certainly much more divorced from the fiction. I agree. Yeah, but the Grab attack does. ;) Read it. I never said that. I said [B][I]in some cases[/I][/B] the DM might rule that a swarm can't be grabbed. Not really. The build basically only gives the fighter a bonus to Grab attacks and some grab powers, which all fighters have access to. It's already been stated by CS that these powers follow the same rules as Grab (whether you want to use this ruling is up to the DM of course). The players should know this already: it's in the rules of the game. [I] Target: You can attempt to grab a creature that is smaller than you, the same size category as you, or one category larger than you. The creature must be within your melee reach (don’t count extra reach from a weapon).[/I] I'd also expect them to follow the rules that they can't be stretch armstrong either (i.e. they must be within your melee reach). However, if the fiction deemed it necessary to break one of these rules, then I'd happily break it. Actually, the rules were designed with corner cases in mind. Specific beats general, remember? Secondly, the Brawler Fighter must follow the same rules as Grab. This has been established already. So, there wouldn't be any house rules here. Allowing powers that allow you to "grab the target" to grab creatures two or more categories larger than you IS a houserule. I don't think higher damage at higher levels has anything to do with "full attack" from 3E. But, we can agree to disagree on that I guess. It's still making multiple attacks (ala full attack from 3E). Many people have house-ruled that a caster makes one attack for the "blast" and goes from there (to save time I presume - which is the reason I think they dropped full attack options from 4E). [/QUOTE]
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