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<blockquote data-quote="CovertOps" data-source="post: 5328121" data-attributes="member: 65152"><p>This is not combat...it is a skill check.</p><p></p><p>This is also not combat...it is a skill check.</p><p></p><p>This sounds like a skill challenge.</p><p></p><p>More skill challenge.</p><p></p><p>Skill challenge</p><p></p><p>Skill challenge</p><p></p><p></p><p>Every single one of your examples has nothing to do with combat or how you use the rules to resolve combat OR HOW THE FICTION HAS ANYTHING TO DO WITH COMBAT. Give me an example where the fiction tells the rules what to do without actually referencing the rules to see what you're allowed to do. By that I mean...don't invoke pg. 42 for an ad hoc action then try to say the fiction told the rules what to do. That is a case of the rules telling the rules what to do. And all that stuff about Dogs (since I've never played) about pushing dice forward is just the rules telling you what you're allowed to do and the fiction seems to have nothing to do with it. Perhaps there is something you haven't said where the fiction in Dogs can trump the rules, but so far I have yet to see it from your explanations of it.</p><p></p><p>[MENTION=45678]Alex319[/MENTION]: If you set aside skill checks and talk for a moment about combat resolution only...then I don't see ANY arrow coming from the fiction into the mechanics. What I do see is mechanics feeding into mechanics. Immediate Interrupts are mechanics (can you flavor them into the fiction/narrative? Yes.)</p><p></p><p>The only really good example I can think of where the fiction "feeds" the mechanics is a case where you have to interact with an NPC and (as DM) you determined ahead of time that if the players use a certain skill (intimidate for example) the DC for the check will be higher because the NPC is offended by (in this example) threats. It could also be argued that this isn't the fiction, but simply DM fiat as well (unless the PCs had a chance to ask around about the Duke and everyone told them..."Don't try to threaten him...he doesn't take threats well...".</p></blockquote><p></p>
[QUOTE="CovertOps, post: 5328121, member: 65152"] This is not combat...it is a skill check. This is also not combat...it is a skill check. This sounds like a skill challenge. More skill challenge. Skill challenge Skill challenge Every single one of your examples has nothing to do with combat or how you use the rules to resolve combat OR HOW THE FICTION HAS ANYTHING TO DO WITH COMBAT. Give me an example where the fiction tells the rules what to do without actually referencing the rules to see what you're allowed to do. By that I mean...don't invoke pg. 42 for an ad hoc action then try to say the fiction told the rules what to do. That is a case of the rules telling the rules what to do. And all that stuff about Dogs (since I've never played) about pushing dice forward is just the rules telling you what you're allowed to do and the fiction seems to have nothing to do with it. Perhaps there is something you haven't said where the fiction in Dogs can trump the rules, but so far I have yet to see it from your explanations of it. [MENTION=45678]Alex319[/MENTION]: If you set aside skill checks and talk for a moment about combat resolution only...then I don't see ANY arrow coming from the fiction into the mechanics. What I do see is mechanics feeding into mechanics. Immediate Interrupts are mechanics (can you flavor them into the fiction/narrative? Yes.) The only really good example I can think of where the fiction "feeds" the mechanics is a case where you have to interact with an NPC and (as DM) you determined ahead of time that if the players use a certain skill (intimidate for example) the DC for the check will be higher because the NPC is offended by (in this example) threats. It could also be argued that this isn't the fiction, but simply DM fiat as well (unless the PCs had a chance to ask around about the Duke and everyone told them..."Don't try to threaten him...he doesn't take threats well...". [/QUOTE]
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