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<blockquote data-quote="AbdulAlhazred" data-source="post: 5328339" data-attributes="member: 82106"><p>I think the difference between DiTV and 4e is more one of scale and intent. DiTV is a lot more abstract, thus it doesn't tend to capture every little nuance of the action in its mechanics. 4e OTOH every little thing is a lot more likely to be mechanically significant and thus if you play out a scenario in a purely mechanical fashion you HAVE the bare bones of the fiction. In DiTV if you left out the fiction you could still mechanically do the dice rolling, but you'd have ZERO idea as to what the conflict was about or what really exactly happened. </p><p></p><p>Thus it doesn't make SENSE to dissociate mechanics and fiction in DiTV, whereas you can get away with it in 4e, you are just always a lot closer TO the fiction to start with. Neither perspective is exactly incorrect, DiTV's rules don't directly incorporate much fiction and could be said to be 'dissociated', but you would never ACTUALLY do that and the RESULT is the fictional story is highly tied to the mechanical resolution in real world play.</p><p></p><p>In 4e you can easily slip into a purely mechanical mode of play and get away with it. The mechanics and fiction can be separated in PRACTICE, not just in theory. This leads back to the old "don't mess with my mechanics" position taken by many people. The game will work even if you grab swarms. Doing that kind of thing in DiTV would be pretty strange I'd suppose. Still, I think in the end you can draw parallels between them at every point and again that seems like just a consequence of the nature of RPGs.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5328339, member: 82106"] I think the difference between DiTV and 4e is more one of scale and intent. DiTV is a lot more abstract, thus it doesn't tend to capture every little nuance of the action in its mechanics. 4e OTOH every little thing is a lot more likely to be mechanically significant and thus if you play out a scenario in a purely mechanical fashion you HAVE the bare bones of the fiction. In DiTV if you left out the fiction you could still mechanically do the dice rolling, but you'd have ZERO idea as to what the conflict was about or what really exactly happened. Thus it doesn't make SENSE to dissociate mechanics and fiction in DiTV, whereas you can get away with it in 4e, you are just always a lot closer TO the fiction to start with. Neither perspective is exactly incorrect, DiTV's rules don't directly incorporate much fiction and could be said to be 'dissociated', but you would never ACTUALLY do that and the RESULT is the fictional story is highly tied to the mechanical resolution in real world play. In 4e you can easily slip into a purely mechanical mode of play and get away with it. The mechanics and fiction can be separated in PRACTICE, not just in theory. This leads back to the old "don't mess with my mechanics" position taken by many people. The game will work even if you grab swarms. Doing that kind of thing in DiTV would be pretty strange I'd suppose. Still, I think in the end you can draw parallels between them at every point and again that seems like just a consequence of the nature of RPGs. [/QUOTE]
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