Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e and reality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="P1NBACK" data-source="post: 5328997" data-attributes="member: 83768"><p>Let me address all of these posts as a whole instead of individually. I think some big points are being missed. </p><p></p><p>1: I think some people are misunderstanding the word 'disassociated'. I've even seen a recent blog post by Keith Baker where he compares "Simulationism" in direct contrast to disassociated mechanics. It's a false dichotomy - and I think it's being used here also. Disassociated mechanics aren't mechanics that are "abstract". They are rules that function entirely outside of the realm of fiction. Abstract =/= Disassociated (although it <em>can</em>). Simulationist =/= Associated (although it <em>can</em>).</p><p></p><p>2: No one here is saying that <em><strong>all</strong></em> of 4E's mechanics are disassociated. Most of the mechanics in 4E are associated with the fiction. Someone earlier cited the fact that you need to know fictionally what kind of weapon you are using so you can apply your damage dice correctly. This is an example of an associated mechanic. Yes. 4E has these. Not all of 4E is disassociated. </p><p></p><p>3: Many of us consider parts of 4E disassociated (in some ways, mostly in combat) because there are portions of the game where what you are imagining can have no bearing on what is happening with the real world cues (dice, maps, figures, condition markers, etc...). You can literally play a 4E combat using no fiction, no imagined events. All those things are dice on the right and they can directly ignore the clouds on the left. You can play it exactly like you can play HeroQuest (a boardgame). This is why Dogs is entirely associated. You simply cannot play it without imagining what is going on in the fiction - and it has to be communicated to everyone clearly at the table so that they can apply the rules correctly. </p><p></p><p>4: You don't have to play 4E this way, nor at all times. If you play where there is fiction (by having players describe their actions), you can allow things to occur outside of the realm of the real world cues. I can say, "Well, I want to swing across this chandelier and kick the guy in the face..." or "I want to pick up a board and use it to corral the rats back into the hole..." or whatever. This is why page 42 of the DMG is so important (yet so often overlooked) because it opens up the game and allows those fictional events to have an impact on the game. It's also why it's so important for the fiction to matter (instead of just saying Grab is not actually fictionally grabbing something, but Condition Red) and to break the rules (albeit in a consistent way that everyone at the table agrees with). </p><p></p><p>5: If you haven't played Dogs in the Vineyard. Buy it. It's cheap. And, <em>play</em> it. You'll see what LostSoul and I mean when we say the game breaks down when there is no imagined events. It's really the game that opened up my mind about what an RPG can do and how to not only play, but how to GM. </p><p></p><p>I think that covers the broadest points I wanted to get across.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5328997, member: 83768"] Let me address all of these posts as a whole instead of individually. I think some big points are being missed. 1: I think some people are misunderstanding the word 'disassociated'. I've even seen a recent blog post by Keith Baker where he compares "Simulationism" in direct contrast to disassociated mechanics. It's a false dichotomy - and I think it's being used here also. Disassociated mechanics aren't mechanics that are "abstract". They are rules that function entirely outside of the realm of fiction. Abstract =/= Disassociated (although it [I]can[/I]). Simulationist =/= Associated (although it [I]can[/I]). 2: No one here is saying that [I][B]all[/B][/I] of 4E's mechanics are disassociated. Most of the mechanics in 4E are associated with the fiction. Someone earlier cited the fact that you need to know fictionally what kind of weapon you are using so you can apply your damage dice correctly. This is an example of an associated mechanic. Yes. 4E has these. Not all of 4E is disassociated. 3: Many of us consider parts of 4E disassociated (in some ways, mostly in combat) because there are portions of the game where what you are imagining can have no bearing on what is happening with the real world cues (dice, maps, figures, condition markers, etc...). You can literally play a 4E combat using no fiction, no imagined events. All those things are dice on the right and they can directly ignore the clouds on the left. You can play it exactly like you can play HeroQuest (a boardgame). This is why Dogs is entirely associated. You simply cannot play it without imagining what is going on in the fiction - and it has to be communicated to everyone clearly at the table so that they can apply the rules correctly. 4: You don't have to play 4E this way, nor at all times. If you play where there is fiction (by having players describe their actions), you can allow things to occur outside of the realm of the real world cues. I can say, "Well, I want to swing across this chandelier and kick the guy in the face..." or "I want to pick up a board and use it to corral the rats back into the hole..." or whatever. This is why page 42 of the DMG is so important (yet so often overlooked) because it opens up the game and allows those fictional events to have an impact on the game. It's also why it's so important for the fiction to matter (instead of just saying Grab is not actually fictionally grabbing something, but Condition Red) and to break the rules (albeit in a consistent way that everyone at the table agrees with). 5: If you haven't played Dogs in the Vineyard. Buy it. It's cheap. And, [I]play[/I] it. You'll see what LostSoul and I mean when we say the game breaks down when there is no imagined events. It's really the game that opened up my mind about what an RPG can do and how to not only play, but how to GM. I think that covers the broadest points I wanted to get across. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4e and reality
Top