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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
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<blockquote data-quote="P1NBACK" data-source="post: 5331546" data-attributes="member: 83768"><p>See, I disagree. I think you are doing something, or trying to do something as soon as you say your character is. </p><p></p><p>If I say, "My character swings his sword at the kobold!" I'm doing something at that point. </p><p></p><p>Then, we roll dice to determine how that action is resolved. Do I hit the kobold? Do I miss the kobold? If I hit, how much damage do I deal? Do I push him when I hit? etc... </p><p></p><p>Certainly though, I don't say, "Alright... I'm gonna roll this d20. Ok, got a 15. Hmmm. I'll attack with my Iron Tide now! That's a +6, so I got a 21. Does that hit?" </p><p></p><p>Do you do this in your D&D game? I don't know anyone who plays D&D this way. Not one person in my lifetime (and I've played D&D with dozens of people, literally). </p><p></p><p>No. It goes like this usually: </p><p></p><p>I swing my sword at the kobold. </p><p>Ok, roll your attack. </p><p>Ok, I got a 15 + 6. That's a 21. Do I hit? </p><p>Yup! You hit. How much damage? </p><p>8 damage. </p><p>Ok, he's down to 4 hit points. </p><p></p><p>All the mechanical stuff happens after I determine I am swinging my sword at the kobold. </p><p></p><p>Maybe you play differently? Do you let your players roll the dice then determine what action they are taking? Does it go like this: </p><p></p><p>I rolled a 15 + 6. That's a 21. </p><p>Ok, what do you do? </p><p>Well, I swing my sword at the kobold. </p><p>Awesome! You hit! </p><p></p><p>If so, that's a far cry from how I've seen D&D played. </p><p></p><p>As far as fictional stuff not changing things mechanically in D&D, in some cases it certainly does! I knock him down! Sweet, you get a +2 to attack a guy who's lying down. I get behind him! Sweet, you get a +2 for flanking. I hide! And, then, when he walks by without noticing me, I spring out and attack him! Great! You get a +2 to attack and bonus damage for attacking from concealment. </p><p></p><p>Those are associated mechanics in D&D. They are fictional things that allow a character to get mechanical advantages. </p><p></p><p>What about your wall example? What if I... go get a ladder? Does that help my chances? What if I... use a grappling hook and tie a knotted rope? Does that help my chances? In my game it does.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5331546, member: 83768"] See, I disagree. I think you are doing something, or trying to do something as soon as you say your character is. If I say, "My character swings his sword at the kobold!" I'm doing something at that point. Then, we roll dice to determine how that action is resolved. Do I hit the kobold? Do I miss the kobold? If I hit, how much damage do I deal? Do I push him when I hit? etc... Certainly though, I don't say, "Alright... I'm gonna roll this d20. Ok, got a 15. Hmmm. I'll attack with my Iron Tide now! That's a +6, so I got a 21. Does that hit?" Do you do this in your D&D game? I don't know anyone who plays D&D this way. Not one person in my lifetime (and I've played D&D with dozens of people, literally). No. It goes like this usually: I swing my sword at the kobold. Ok, roll your attack. Ok, I got a 15 + 6. That's a 21. Do I hit? Yup! You hit. How much damage? 8 damage. Ok, he's down to 4 hit points. All the mechanical stuff happens after I determine I am swinging my sword at the kobold. Maybe you play differently? Do you let your players roll the dice then determine what action they are taking? Does it go like this: I rolled a 15 + 6. That's a 21. Ok, what do you do? Well, I swing my sword at the kobold. Awesome! You hit! If so, that's a far cry from how I've seen D&D played. As far as fictional stuff not changing things mechanically in D&D, in some cases it certainly does! I knock him down! Sweet, you get a +2 to attack a guy who's lying down. I get behind him! Sweet, you get a +2 for flanking. I hide! And, then, when he walks by without noticing me, I spring out and attack him! Great! You get a +2 to attack and bonus damage for attacking from concealment. Those are associated mechanics in D&D. They are fictional things that allow a character to get mechanical advantages. What about your wall example? What if I... go get a ladder? Does that help my chances? What if I... use a grappling hook and tie a knotted rope? Does that help my chances? In my game it does. [/QUOTE]
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