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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
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<blockquote data-quote="P1NBACK" data-source="post: 5331624" data-attributes="member: 83768"><p><strong>Neonchameleon</strong>: Really. You don't get it. Saying the designer of a game doesn't understand the game as much as you do, well... Let's just say that's a bit... arrogant? </p><p></p><p>No really. Let's look at the <strong><em>rules </em></strong>for the game. Here is the <strong><em>rule</em></strong>: </p><p></p><p><em>Your Raise is both what your character does and the dice you’re using to back it up. Don’t put dice forward to Raise without describing your character’s action.</em></p><p></p><p><em>Your See is both your character’s response and the dice you’re using to get it. Don’t put dice forward to See without describing how your character deals with the Raise...</em></p><p></p><p>Literally. That's the rule. The rule says not to push dice forward without describing your character's action. "Guns" is not an action. It's the arena we're in. We have to <strong><em>describe ourselves using guns</em></strong> to even determine that. In order to raise, describe the fiction. </p><p></p><p>This whole argument you have about pushing forward two dice and saying nothing... Not only is that against the rules (no, not my houserules, the ACTUAL RULES), but it flies in the face of the whole game. It makes absolutely no sense when you sit down to actually play the game. It's laughable. No one would ever play that way. No one would say, "Guns" and push forward two dice. A) it doesn't make sense B) it's against the rules C) it doesn't let anyone respond... </p><p></p><p>You can pout and argue and say I'm wrong and the designer of the game is wrong and the RULES TEXT is wrong... But, really, what does that say about <strong><em>you</em></strong>?</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5331624, member: 83768"] [B]Neonchameleon[/B]: Really. You don't get it. Saying the designer of a game doesn't understand the game as much as you do, well... Let's just say that's a bit... arrogant? No really. Let's look at the [B][I]rules [/I][/B]for the game. Here is the [B][I]rule[/I][/B]: [I]Your Raise is both what your character does and the dice you’re using to back it up. Don’t put dice forward to Raise without describing your character’s action.[/I] [I]Your See is both your character’s response and the dice you’re using to get it. Don’t put dice forward to See without describing how your character deals with the Raise...[/I] Literally. That's the rule. The rule says not to push dice forward without describing your character's action. "Guns" is not an action. It's the arena we're in. We have to [B][I]describe ourselves using guns[/I][/B] to even determine that. In order to raise, describe the fiction. This whole argument you have about pushing forward two dice and saying nothing... Not only is that against the rules (no, not my houserules, the ACTUAL RULES), but it flies in the face of the whole game. It makes absolutely no sense when you sit down to actually play the game. It's laughable. No one would ever play that way. No one would say, "Guns" and push forward two dice. A) it doesn't make sense B) it's against the rules C) it doesn't let anyone respond... You can pout and argue and say I'm wrong and the designer of the game is wrong and the RULES TEXT is wrong... But, really, what does that say about [B][I]you[/I][/B]? [/QUOTE]
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