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<blockquote data-quote="Neonchameleon" data-source="post: 5337482" data-attributes="member: 87792"><p>And as I have stated repeatedly, the total fiction required is {Words, Fist, Weapon, Gun}. <strong><em>Nothing</em></strong> else is required. And for all Vincent Baker's claims that you need the fiction to be able to know the fallout dice, all the fiction you need for that is {Words, Fist, Weapon, Gun}. You can also decide to bring in another collection of dice and you can decide to raise. At no other point does the fiction even touch the mechanics.</p><p> </p><p>If that's the depth of your fiction in RPG, I am sorry. (I really doubt that it is based on what you've stated elsewhere). For the record, your reasoning appears to be similar to Vincent Baker's - superb at evocation, second rate at direct logical and mathematical analysis.</p><p> </p><p></p><p> </p><p>And as I have stated repeatedly if you are playing monopoly and weaving a story round it the mechanics influence the fiction. It is <em>impossible</em> to have a game where the mechanics do not influence the fiction unless you either discard fiction entirely or rapidly zoom off into Ministry of Truth territory.</p><p> </p><p>As for vise-versa. {Words, Fist, Weapon, Gun}. Really deep influence you have there. That and when you raise. The rest is mechanically irrelevant. It is, however, excellent for evoking feelings, tension, and tone.</p><p> </p><p></p><p> </p><p>OK.</p><p> </p><p></p><p> </p><p>And in every other game if you have any sort of story round it. Including Monopoly the RPG.</p><p> </p><p></p><p> </p><p>You're either arguing to <em>ignore</em> the mechanics (just use the power straight, with no drawback) or for a DM call because you are doing something only covered by extension.</p><p> </p><p></p><p> </p><p>In a magical universe claiming this just demonstrates a lack of imagination.</p><p> </p><p></p><p> </p><p>So {Words, Fists, Weapon, Gun}, Raise makes a game not disassociated. Fascinating definition you have there.</p><p> </p><p></p><p> </p><p>Or are playing freeform...</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5337482, member: 87792"] And as I have stated repeatedly, the total fiction required is {Words, Fist, Weapon, Gun}. [B][I]Nothing[/I][/B] else is required. And for all Vincent Baker's claims that you need the fiction to be able to know the fallout dice, all the fiction you need for that is {Words, Fist, Weapon, Gun}. You can also decide to bring in another collection of dice and you can decide to raise. At no other point does the fiction even touch the mechanics. If that's the depth of your fiction in RPG, I am sorry. (I really doubt that it is based on what you've stated elsewhere). For the record, your reasoning appears to be similar to Vincent Baker's - superb at evocation, second rate at direct logical and mathematical analysis. And as I have stated repeatedly if you are playing monopoly and weaving a story round it the mechanics influence the fiction. It is [I]impossible[/I] to have a game where the mechanics do not influence the fiction unless you either discard fiction entirely or rapidly zoom off into Ministry of Truth territory. As for vise-versa. {Words, Fist, Weapon, Gun}. Really deep influence you have there. That and when you raise. The rest is mechanically irrelevant. It is, however, excellent for evoking feelings, tension, and tone. OK. And in every other game if you have any sort of story round it. Including Monopoly the RPG. You're either arguing to [I]ignore[/I] the mechanics (just use the power straight, with no drawback) or for a DM call because you are doing something only covered by extension. In a magical universe claiming this just demonstrates a lack of imagination. So {Words, Fists, Weapon, Gun}, Raise makes a game not disassociated. Fascinating definition you have there. Or are playing freeform... [/QUOTE]
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