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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
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<blockquote data-quote="Neonchameleon" data-source="post: 5337534" data-attributes="member: 87792"><p>Was that an accidental or a deliberate misunderstanding? If you are talking about gun control then what you are declaring is <strong>words</strong>. What you are declaring out of {words, fists, weapons, gun} is <em>all</em> that matters for fallout. The sum total of information needed for fallout can be boiled down to one of those four words without loss of <em>mechanical</em> information. This is not the same as saying "I am talking about holding a gun in my fist and using it as a club" in which you have words, a gun used as a generic weapon, and a fist - but it's only words that matter.</p><p> </p><p></p><p> </p><p>Except in how you decide whether to buy or auction, how much to bid, and your building pattern. Oh, and what to mortgage and what to trade. What's impossible is for the fiction to <em>directly</em> influence the mechanics except through the medium of player decision. (The equivalents in DiTV would be what dice to reply with, and whether to raise - the only case where the fiction comes close to directly influencing the mechanics are which dice pools can be brought into play - and even then it's mostly the relationship pools as stats are largely determined and if you can't bring items into play under most circumstances you aren't trying).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5337534, member: 87792"] Was that an accidental or a deliberate misunderstanding? If you are talking about gun control then what you are declaring is [B]words[/B]. What you are declaring out of {words, fists, weapons, gun} is [I]all[/I] that matters for fallout. The sum total of information needed for fallout can be boiled down to one of those four words without loss of [I]mechanical[/I] information. This is not the same as saying "I am talking about holding a gun in my fist and using it as a club" in which you have words, a gun used as a generic weapon, and a fist - but it's only words that matter. Except in how you decide whether to buy or auction, how much to bid, and your building pattern. Oh, and what to mortgage and what to trade. What's impossible is for the fiction to [I]directly[/I] influence the mechanics except through the medium of player decision. (The equivalents in DiTV would be what dice to reply with, and whether to raise - the only case where the fiction comes close to directly influencing the mechanics are which dice pools can be brought into play - and even then it's mostly the relationship pools as stats are largely determined and if you can't bring items into play under most circumstances you aren't trying). [/QUOTE]
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