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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
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<blockquote data-quote="P1NBACK" data-source="post: 5337793" data-attributes="member: 83768"><p>Right. </p><p></p><p>Boardgaming combat. </p><p>OR</p><p>Roleplaying combat. </p><p></p><p>Alternatively, you could do this: </p><p></p><p>Power -> <strong><em>Fiction </em></strong>-> Dice (Mechanics) -> Results -> Fiction </p><p></p><p>See how that works? </p><p></p><p>Me: Hmmm. I want to push that orc back... (me thinking to myself) "I run up to the orc and slam my shield into him trying to push him back." </p><p>Choose Iron Tide. Roll dice. Results: Hit. Push 1. 10 damage. </p><p>DM: "You slam your shield into the orc and he stumbles back 5 feet. You can see the bruise on his forehead where your shield met his face." </p><p></p><p>It's not that hard. It takes more effort, because the mechanics don't encourage us to describe the fiction part (that's why some people give that +1 or +2 bonus for the description - like say, Sorcerer). But, we can deduce the fiction based on the mechanics. </p><p></p><p>That's all I'm saying. Why do that? Because it opens up possibilities for describing things NOT on your power sheet. If I don't have Iron Tide, I can skip the Power selection and go right to the fiction. The DM can then decide what the power is using DMG page 42. </p><p></p><p>My ideal D&D RPG would go like this: </p><p></p><p>Fiction -> Power -> Dice -> Results -> Fiction </p><p></p><p>Rinse. Repeat. </p><p></p><p>I'm working on it as we speak. It's pretty much based around page 42 of the DMG.</p><p></p><p></p><p></p><p>Something like that. Yeah. </p><p></p><p></p><p></p><p>Well, yeah. Basically. Dogs' mechanics (dice) feeds into the fiction and the fiction feeds into the dice. That's something 4E lacks <strong><em>in some cases</em></strong>. Not in all cases. In some cases, it works really well if you let it. However, in some cases, specifically in combat, the fiction (and when I say fiction, I mean the shared imagining events we're describing at the table) fades into the background and <strong><em>can</em></strong> cease to matter if you let it. It ceases to matter when the real world cues (power cards, dice, character sheets, minis, battlemat) <strong><em>stop creating those imagined events</em></strong>. </p><p></p><p>Take my two examples above about using Iron Tide. One of them creates an imagined event. One of them doesn't. The one that doesn't, instead uses real world cues to replace the imagined event. We don't need to imagine the orc because he's right there on the table - his mini. We don't need to imagine him being pushed back because we saw the DM move the mini back one square. </p><p></p><p>It's not necessarily a <strong><em>bad</em></strong> way to play. Not at all. It's just more like a boardgame. Yah dig? </p><p></p><p></p><p></p><p>Covert. Let's discuss this offline. PM me and I'll give you the best example I can at the moment.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5337793, member: 83768"] Right. Boardgaming combat. OR Roleplaying combat. Alternatively, you could do this: Power -> [B][I]Fiction [/I][/B]-> Dice (Mechanics) -> Results -> Fiction See how that works? Me: Hmmm. I want to push that orc back... (me thinking to myself) "I run up to the orc and slam my shield into him trying to push him back." Choose Iron Tide. Roll dice. Results: Hit. Push 1. 10 damage. DM: "You slam your shield into the orc and he stumbles back 5 feet. You can see the bruise on his forehead where your shield met his face." It's not that hard. It takes more effort, because the mechanics don't encourage us to describe the fiction part (that's why some people give that +1 or +2 bonus for the description - like say, Sorcerer). But, we can deduce the fiction based on the mechanics. That's all I'm saying. Why do that? Because it opens up possibilities for describing things NOT on your power sheet. If I don't have Iron Tide, I can skip the Power selection and go right to the fiction. The DM can then decide what the power is using DMG page 42. My ideal D&D RPG would go like this: Fiction -> Power -> Dice -> Results -> Fiction Rinse. Repeat. I'm working on it as we speak. It's pretty much based around page 42 of the DMG. Something like that. Yeah. Well, yeah. Basically. Dogs' mechanics (dice) feeds into the fiction and the fiction feeds into the dice. That's something 4E lacks [B][I]in some cases[/I][/B]. Not in all cases. In some cases, it works really well if you let it. However, in some cases, specifically in combat, the fiction (and when I say fiction, I mean the shared imagining events we're describing at the table) fades into the background and [B][I]can[/I][/B] cease to matter if you let it. It ceases to matter when the real world cues (power cards, dice, character sheets, minis, battlemat) [B][I]stop creating those imagined events[/I][/B]. Take my two examples above about using Iron Tide. One of them creates an imagined event. One of them doesn't. The one that doesn't, instead uses real world cues to replace the imagined event. We don't need to imagine the orc because he's right there on the table - his mini. We don't need to imagine him being pushed back because we saw the DM move the mini back one square. It's not necessarily a [B][I]bad[/I][/B] way to play. Not at all. It's just more like a boardgame. Yah dig? Covert. Let's discuss this offline. PM me and I'll give you the best example I can at the moment. [/QUOTE]
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