Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5338465" data-attributes="member: 87792"><p>Therefore the action you indicated <strong>never</strong> happened. <em>That</em> is the problem.</p><p> </p><p></p><p> </p><p>And now we are actually getting into the core difference between Monopoly and a RPG. In Monopoly, that which isn't permitted is forbidden. In DiTV that which isn't forbidden is permitted (a.k.a. "Roll the dice or say yes"). It has nothing to do with how associated or not the mechanics are.</p><p> </p><p></p><p> </p><p>If you don't oppose it's an automatic success - but choosing not to oppose was still a decision point.</p><p> </p><p></p><p> </p><p>By "someone" you mean to include the physics of the world?</p><p> </p><p></p><p> </p><p>I'm pretty sure the kobold is going to object unless he's helpless...</p><p> </p><p></p><p></p><p>And as we can see, the mechanics feed directly into the fiction - and the fiction feeds directly into the mechanics. Thus it's associated. DiTV doesn't have the fiction feeding directly into the mechanics - it always requires an intermediary.</p><p> </p><p></p><p></p><p>Tying backwards, there's a world of difference between "I swing my sword at him" and "I shoot him in the face".</p><p> </p><p></p><p> </p><p>Is he a fighter? Serious question. If not, page 42 with something intimidate based. (MBA + intimidate check probably - successful intimidate check and you mark the orc and either way you grant him combat advantage - or straight intimidate check and the orc will not attack Jim next turn but you don't get to attack at all).</p><p> </p><p></p><p> </p><p>Yup. And they do what dramatist mechanics should do - resolve conflict. (I prefer the older GDS system to GNS, although both have flaws).</p><p> </p><p></p><p> </p><p>Here we agree. The core difference between RPGs and boardgames is (as I said above) a difference between whether what isn't prohibited is allowed or what isn't allowed is prohibited. This has nothing to do with association of rules (Agricola is moderately associated despite being a boardgame - think like a farmer and you will do competently even if you barely know the rules.)</p><p> </p><p>And going back round again, all this doesn't make Dogs or Dread associated. What both those games do well is the <em>only </em>thing Dramatists demand out of a system - simple conflict resolution (paper, scissors, stone works for basic conflict resolution...) What they then bring is a set of rules that engages the players emotionally rather than intellectually whether through being very careful round the tower and watching it wobble or the bid/raise mechanic to build tension. This isn't a gamist or simulationist virtue (and it's the simulationists that want associated mechanics). It's using the mechanics to bring the equivalent of truly awesome mood music and lighting.</p><p> </p><p>And 4e (combat) is like a good rock concert. Great music - if you like rock. But even if you do it can make it difficult to talk let alone think clearly about other styles of music.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5338465, member: 87792"] Therefore the action you indicated [B]never[/B] happened. [I]That[/I] is the problem. And now we are actually getting into the core difference between Monopoly and a RPG. In Monopoly, that which isn't permitted is forbidden. In DiTV that which isn't forbidden is permitted (a.k.a. "Roll the dice or say yes"). It has nothing to do with how associated or not the mechanics are. If you don't oppose it's an automatic success - but choosing not to oppose was still a decision point. By "someone" you mean to include the physics of the world? I'm pretty sure the kobold is going to object unless he's helpless... And as we can see, the mechanics feed directly into the fiction - and the fiction feeds directly into the mechanics. Thus it's associated. DiTV doesn't have the fiction feeding directly into the mechanics - it always requires an intermediary. Tying backwards, there's a world of difference between "I swing my sword at him" and "I shoot him in the face". Is he a fighter? Serious question. If not, page 42 with something intimidate based. (MBA + intimidate check probably - successful intimidate check and you mark the orc and either way you grant him combat advantage - or straight intimidate check and the orc will not attack Jim next turn but you don't get to attack at all). Yup. And they do what dramatist mechanics should do - resolve conflict. (I prefer the older GDS system to GNS, although both have flaws). Here we agree. The core difference between RPGs and boardgames is (as I said above) a difference between whether what isn't prohibited is allowed or what isn't allowed is prohibited. This has nothing to do with association of rules (Agricola is moderately associated despite being a boardgame - think like a farmer and you will do competently even if you barely know the rules.) And going back round again, all this doesn't make Dogs or Dread associated. What both those games do well is the [I]only [/I]thing Dramatists demand out of a system - simple conflict resolution (paper, scissors, stone works for basic conflict resolution...) What they then bring is a set of rules that engages the players emotionally rather than intellectually whether through being very careful round the tower and watching it wobble or the bid/raise mechanic to build tension. This isn't a gamist or simulationist virtue (and it's the simulationists that want associated mechanics). It's using the mechanics to bring the equivalent of truly awesome mood music and lighting. And 4e (combat) is like a good rock concert. Great music - if you like rock. But even if you do it can make it difficult to talk let alone think clearly about other styles of music. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and reality
Top