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<blockquote data-quote="Hussar" data-source="post: 5339966" data-attributes="member: 22779"><p>Ok, let's take it from the other side for a second P1NBACK.</p><p></p><p>Let's say, for the sake of argument, that the character begins climbing from the point in time when he declares that he is climbing. The die roll determines how far, but, he's climbing before he rolls.</p><p></p><p>What happens if he fails? At what point does he fail? Because it certainly does matter. If he fails after the first ten feet, he falls and takes damage and he is prone. Note, he doesn't take damage or fall prone if he falls less than ten feet.</p><p></p><p>So, I narrate that I'm climbing up the wall. On a successful check, I climb 15 feet. If I fail by 5 or more, I fall. Since I'm climbing before the dice are rolled, at what point do I fall?</p><p></p><p>Lost Soul's example of running speaks to this pretty heavily. There's a conflation of the English word "run" and the D&D game term, "Run". They are not the same thing. If my speed is 5 and I move 5 or less squares, I can narrate that however I please, and it will not invoke any mechanics. I can narrate that I move cautiously, I rush, hurry, tap dance or, indeed, run and nothing changes.</p><p></p><p>If, OTOH, I engage the D&D mechanic of "Run" then I move up to 2 more squares than my speed, grant combat advantage and take some serious penaties to attack.</p><p></p><p>They are not the same thing. And trying to invoke game mechanics because of a narrative element is not what the mechanics are for. Why would anyone narrate that he's running forward if he's going to take penalties? Instead, the player narrates that he "rushes forward". </p><p></p><p>Now, is he running or not?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5339966, member: 22779"] Ok, let's take it from the other side for a second P1NBACK. Let's say, for the sake of argument, that the character begins climbing from the point in time when he declares that he is climbing. The die roll determines how far, but, he's climbing before he rolls. What happens if he fails? At what point does he fail? Because it certainly does matter. If he fails after the first ten feet, he falls and takes damage and he is prone. Note, he doesn't take damage or fall prone if he falls less than ten feet. So, I narrate that I'm climbing up the wall. On a successful check, I climb 15 feet. If I fail by 5 or more, I fall. Since I'm climbing before the dice are rolled, at what point do I fall? Lost Soul's example of running speaks to this pretty heavily. There's a conflation of the English word "run" and the D&D game term, "Run". They are not the same thing. If my speed is 5 and I move 5 or less squares, I can narrate that however I please, and it will not invoke any mechanics. I can narrate that I move cautiously, I rush, hurry, tap dance or, indeed, run and nothing changes. If, OTOH, I engage the D&D mechanic of "Run" then I move up to 2 more squares than my speed, grant combat advantage and take some serious penaties to attack. They are not the same thing. And trying to invoke game mechanics because of a narrative element is not what the mechanics are for. Why would anyone narrate that he's running forward if he's going to take penalties? Instead, the player narrates that he "rushes forward". Now, is he running or not? [/QUOTE]
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