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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and save or dies.
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<blockquote data-quote="TheLordWinter" data-source="post: 4289413" data-attributes="member: 63181"><p>So why can't you use these? I know for a fact some of these are rituals from the Monster Manual, so why not use them?</p><p></p><p></p><p></p><p>With this combination you should have plenty of options - all the cantrips the Wizard has, your at-will Wizard powers, an encounter power, a racial encounter power of your choosing between two options (better than most races, since they get one fixed one), a choice of three Warlock at-will powers to use as an Encounter power and two daily powers to choose from (as a Wizard). </p><p></p><p>While none of these powers will instantaneously kill your targets, is that really such a bad thing? Consider for a moment the fighter or the rogue - they have been hitting the dragon steadily for five or ten rounds and have finally gotten it to Bloodied. You have been hurling save or die spells on the other hand (under the presumption you had them). The dragon finally rolls a 1 on its save and dies. Effectively, everything that the Fighter and Rogue accomplished means nothing. </p><p></p><p>Tactically the entire fight was somewhat moot, don't you think? It didn't matter what plans or strategies were used or what any other characters did so much as it mattered on whether you could force the monster to keep rolling dice until the statistical probability that it rolled poorly would kill it and you'd win. </p><p></p><p>Just my two cents, but I've seen my own groups from 3.X deal with Save or Die mechanics less than favorably. I like seeing that the heavy-hitting characters are participating in the fight in a more meaningful way than lowering a monster's save or boosting your DC checks.</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4289413, member: 63181"] So why can't you use these? I know for a fact some of these are rituals from the Monster Manual, so why not use them? With this combination you should have plenty of options - all the cantrips the Wizard has, your at-will Wizard powers, an encounter power, a racial encounter power of your choosing between two options (better than most races, since they get one fixed one), a choice of three Warlock at-will powers to use as an Encounter power and two daily powers to choose from (as a Wizard). While none of these powers will instantaneously kill your targets, is that really such a bad thing? Consider for a moment the fighter or the rogue - they have been hitting the dragon steadily for five or ten rounds and have finally gotten it to Bloodied. You have been hurling save or die spells on the other hand (under the presumption you had them). The dragon finally rolls a 1 on its save and dies. Effectively, everything that the Fighter and Rogue accomplished means nothing. Tactically the entire fight was somewhat moot, don't you think? It didn't matter what plans or strategies were used or what any other characters did so much as it mattered on whether you could force the monster to keep rolling dice until the statistical probability that it rolled poorly would kill it and you'd win. Just my two cents, but I've seen my own groups from 3.X deal with Save or Die mechanics less than favorably. I like seeing that the heavy-hitting characters are participating in the fight in a more meaningful way than lowering a monster's save or boosting your DC checks. [/QUOTE]
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4e and save or dies.
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