Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and Star Wars Saga ed...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4438554" data-attributes="member: 710"><p>I think, it begins not too complex. Two At-Wills, 1 Encounter, one Daily. That's very manageable. Of course, it is more complex then a 1st level Fighter (3E) or Soldier, but I don't think it's harder then a 1st level Wizard or Cleric.</p><p></p><p></p><p>You can make someone that can take damage, but for a Defender, you also need to be someone that brings the enemy to chose you over anyone else on the battle-field. Without the mark-related abilities of the Fighter and the Paladin, that gets harder. Basically, both classes ensure that if you ignore them, they lay down the hurt on you. But when they focus on you, it becomes easier for them. </p><p>In Starwars, the only way you would do this is by _always_ dealing tons of damage. You can wear the heaviest armor you want, no one's gonna attack you if someone else deals the damage to your foe. </p><p></p><p>The effect on roles are very pronounced in that regard. The Strikers would be the natural target for enemies, if it wasn't for the Fighter always stabbing you in the back or stopping you in your tracks when you try to turn your attention to them.</p></blockquote><p>I think the difference here is that in 4e you are 95% tied to the class which gives you one role for combat... while in SWSE, you can invest however much you want into a particular combat role, but the classes themselves are broad archetypes that you specialize with your choices.[/QUOTE]</p><p>It is certainly true that you can choose your role a little more independent from class (I don't think the Noble would be that flexible, barring multiclassing - which of course is exactly the method of choice if you still want to do it.)</p><p></p><p>There are definitely two very different design paradigm involved in the class creation. Each class gets only one primary role (sometimes,they might have a secondary role, but it's usually well concealed - Warlords are also a little defenderish, Warlocks a little controllerish, and so on), and you can't get out of it, even <em>with</em> multiclassing.</p><p>[/QUOTE]</p>
[QUOTE="Mustrum_Ridcully, post: 4438554, member: 710"] I think, it begins not too complex. Two At-Wills, 1 Encounter, one Daily. That's very manageable. Of course, it is more complex then a 1st level Fighter (3E) or Soldier, but I don't think it's harder then a 1st level Wizard or Cleric. You can make someone that can take damage, but for a Defender, you also need to be someone that brings the enemy to chose you over anyone else on the battle-field. Without the mark-related abilities of the Fighter and the Paladin, that gets harder. Basically, both classes ensure that if you ignore them, they lay down the hurt on you. But when they focus on you, it becomes easier for them. In Starwars, the only way you would do this is by _always_ dealing tons of damage. You can wear the heaviest armor you want, no one's gonna attack you if someone else deals the damage to your foe. The effect on roles are very pronounced in that regard. The Strikers would be the natural target for enemies, if it wasn't for the Fighter always stabbing you in the back or stopping you in your tracks when you try to turn your attention to them. [/quote] I think the difference here is that in 4e you are 95% tied to the class which gives you one role for combat... while in SWSE, you can invest however much you want into a particular combat role, but the classes themselves are broad archetypes that you specialize with your choices.[/QUOTE] It is certainly true that you can choose your role a little more independent from class (I don't think the Noble would be that flexible, barring multiclassing - which of course is exactly the method of choice if you still want to do it.) There are definitely two very different design paradigm involved in the class creation. Each class gets only one primary role (sometimes,they might have a secondary role, but it's usually well concealed - Warlords are also a little defenderish, Warlocks a little controllerish, and so on), and you can't get out of it, even [i]with[/i] multiclassing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e and Star Wars Saga ed...
Top